6202C20 SHSpec-113 What is a Withhold? The common denominator of withholds is that a withhold is something that a person believes would endanger his self-preservation if it were revealed. This is the reason why whole track memory is occluded. Someone with little whole-track recall considers himself to be in great danger. This gives you the exact reason a PC gets off "Withholds" which aren't withholds, such as other people's withholds. All withholds students tend to get off on each other are "safe" withholds. We get into this tacit consent on withholds because of overts on other people's withholds, e.g. spreading their overts around, making them guilty for the overt, sort of punishing them for having gotten it off. After doing that, it seems unsafe to get off withholds. The more unsafe you make it to get off withholds, the battier it becomes, until you get a civilization like this one. For instance, laws against perversion can be used by communists as a means of blackmailing people. The state lends itself to punishment of withholds, which lays it open to undermining by the people in high positions who have those withholds. Likewise, if the auditor makes it unsafe for the PC to get off withholds, the PC will only get off "safe" withholds, i.e. non-withholds. The hyper-individuation of the PC stems only from his withholds. The PC's idea that to get it off would injure his survival is in fact aberrated. It is the aberrated idea of what they dare to get off that brings about the condition of aberration. Everyone has some withholds which would, in fact, bring harm to him if they were revealed. These get deeply buried -- encysted -- and the others build up on them. If someone comes close to these withholds, one gets the feeling that all Hell will break loose and one will be imprisoned in some dungeon and tortured. So naturally the auditor seems dangerous. In reality, a dangerous auditor is one who doesn't pull withholds. These auditors will always be involved in ARC breaks, cause PC's to natter about auditing, orgs, etc., have loses, etc. The auditor who only gets off "safe" withholds is dangerous. Pc's whose withholds have been missed do not make their goals and gains. The auditor who cannot get a result with prepchecking will simply not audit. The definition of withhold makes it not OK to let pcs take items off their lists, because those become missed withholds. Because of the PC's considerations about safety, as mentioned above, he will want to withhold items from lists, but you must not let this happen. The items are on the list because they were dangerous at one time and were withheld in the first place. Prepchecking and 3DXX both are devoted to making the PC realize that it isn't dangerous to reveal himself. The PC will mention some hot area, then, as the auditor starts him looking at it, he will feel a little reactive regret that he brought it up [see page 185, above]. During the time you are going through this regret band, you are still crossing over into the zone of what is unknown. [You hit "should have known" on the way up and you have to get through this to "know".] In prepchecking, when the PC gives you a motivator, you know you are an hot ground, so you always ask an overt "what" question. Criticalness leads you to look for the overt doingness behind it. Explaining why something happened is a milder phenomenon, but it too requires a new "What" question. If the withhold itself is given, it is the what question. The withhold is measured by the amount of danger the PC conceives to be present in getting off the withhold. If the withhold is not dangerous, he will just give it. If it is somewhat dangerous, he will explain around it. If it is rather dangerous, he will criticize. If it is super dangerous, he will give you a motivator. We are taking about dangerousness in the eyes of the PC. This gives you an index to the case. A case is as bad off as he considers it dangerous to reveal himself. The insane person is dramatizing total motivator on the subject of punishment. Insanity is the last protest against punishment: "I cannot feel your punishment. I don't know about it. You have driven me out of my mind, etc." Length of time it takes to achieve a result in auditing is indexed by danger of revelation from the PC's viewpoint. How can you cut down this length of time? Don't pull safe withholds; use prepchecking. In 3DXX, there is a new line, something like, "What identity would it be unsafe for you to reveal?" A relief line could be, "What identity would it be safe for you to reveal?" to throw the others into view. The PC actually wants the relief of the revelation but doesn't know how to get it safely, so he is always hoping for some one-shot button for clearing without revealing anything. "Unsafe to reveal" type questions give you good zero prepcheck questions, e.g., "Is there anything you have done which would be unsafe to reveal?" gives you "what" questions. Old age must be the consideration that it is unsafe to show up with a MEST body. At first, you must figure it's safe to show up with a MEST body; then you get the idea that it is unsafe, so you take it down. That must be what old age is. The basic trick of this universe is, "If you withhold it, it won't hurt you," which is a total lie. Offering a fact seems dangerous; withholding the fact is apparently not dangerous. This is a lie. The thetan just builds up mass and gets less space this way. It makes his withhold himself more and more; occupy less and less space; permeate less and less, etc. A "can't go outside" case is someone who has lots of withholds stacked up an one fairly serious one. He is the one who is afraid the police are after him. [Phobias fit in here.] This is most salient in prepchecking. Some withholds you just let go by: the "safe" withholds, which are really red herrings.