6109C20 SHSpec-56 Q and A Period: What is knowable to the PC.; Attention, etc. Why do you get a reaction on the meter at all? That which is in the ken of reaction is in the knowledge of the PC. That which will react is knowable. An E-meter can only react on those things which are instantly and immediately restimulated by the preclear himself. The reason why you assess for an engram is not to find the hottest charge. The reason you assess is to find out what is real to the PC -- what the PC can connect with. E-meters always used to be backed up with clever interrogation. This is especially true in sec checks. If something reacts, it is real. Don't enforce a reality on the PC contrary to what the PC says. Groupers give the PC an apparency that all time has jammed. A grouper is a number of incidents becoming apparently located in one time instant. The "collapse of track" that the PC experiences when they hit him doesn't in fact occur in session. It occurred at some earlier track point. The anatomy of a grouper is commonly a cold-installed vacuum associated with implants. A person who has a grouper has implanted people. The only thing which can mash electricity like that is a cold vacuum. You could brainwash someone by smashing dry ice in his Face and holding it there. His bank would collapse. Cold is extreme stillness. Time is a temperature. No temperature equals no time equals no motion. Therefore you must not run no-motion, particularly near a grouper. So all you can run in the vicinity of a grouper is motion and time. It doesn't necessarily work fast. Add unknownness to that and it really gets interesting. You could ask, "When was the time unknown to you? What haven't you known about time? What time was unknown? To what person has time been unknown?". "What motion wouldn't you care to undertake?" gives motion and restraint, or "What motion was unknown?", which runs surprises and produces mean somatics. The grouper will look like it's stacking up and getting worse no matter what you are doing, but it's not. That's just the apparency. You could relieve the grouper by running out the auditor and the session where he hit it. All you have to do to free up a grouper is to find the picture that the PC isn't grouped in and run it. This rehabs his confidence in his ability to run pictures. What does a grouper look like? Like an art gallery, all of whose pictures were thrown in a heap and glued there. The incident which produces one is like this: a rocket jockey lying on a bed. being hit by electronic rays, so as to prevent him from exteriorizing and going back to running one of those planes that's been strafing the capitol. They do an implant in which he thinks he's being hit by moving rays, when implant they move in a cold vacuum on him and plow it straight into his body. A thetan doesn't move out of that easily, especially if he's done it to others. The incident is of a person lying on a bed with pictures flying at him. In running it, keep the PC's attention on the bed, not the pictures. Find whether he's administering the implant or getting it. Keep his attention on the bed and off the pictures. Use, "What don't you know about that patient?", etc. You can unveil a grouper by running ARC break straightwire. Flatten this before starting to run the grouper. And always assess engrams. Don't take one up just because the PC seems in it. Don't run the grouper. Get the PC out of it. A PC is so fixated on it; he is so sure it happened in session that he thinks the session should cure it. It was intended when put there to keep the person from getting out of it. What kind of person applies groupers? Just about everyone in space opera is liable to decide the enemy's habit of exteriorizing from a body that's been shot down, getting a new body, etc., must be stopped. He must be made to forget the information. Specialized implanting was the answer. The most antipathetic things about the implant are that it's cold, lonely, black, etc. Put those things together and you get a grouper. Someone who's alone in his scout craft for a few years has only his own pictures to look at; he'll self-audit. Space itself does a lot of brain-washing. You hit a meteorite shower and suddenly you're in space falling into the sun, having just been hit with a red-hot object. This mades a hefty engram. When they implant the guy, it's presented as a big ARC break, betrayal, etc. He gets the implant and never knows if they are his pictures or theirs. The pictures will all be of a class. He'll be sure they're not his, which is a nice trick. He disowns them; he takes no responsibility for it. He dramatizes the irresponsibility by saying it happened in the session and he can do nothing about it. But you can always find other pictures he can run, and some day he'll run the overt side of it. A grouper turns on with a big somatic that makes the PC very uncomfortable. This somatic can be turned off with, "What was unknown about that pain?" That's a very good assist, too. A PC who's gone into a grouper can be hard to audit, so it's a good thing to find out what he's in. When running engrams, look at why you're running a particular engram. It's on a terminal chain and should be run as, "What don't you know about it?", etc. You're trying to get the PC, as "you" to run a package called a valence. The engram is the engram of the valence the PC is in, so you should mention it while running it. If you found as a terminal "a looper", you should use that in running it as, "What wasn't known to a looper?" This also applies to running groupers. It's a more serious problem when you have a PC who's in a grouper and you don't know his goal or terminal. Well, go ahead and find the goal and terminal. Running engrams in scientology, you run them more symbolically than verbally. The same mechanisms are present as in Book I: bouncers, groupers, deniers, call-back, etc. You should use this trick when you find a still picture: direct the PC's attention to the motion on the other side of it, or just before or after. The Egyptian area is a bad one to get into, because it's confusing and violates the pcs' beliefs. It was space opera from one end to the other. It was a battleground between two space groups. Pcs have trouble running it because it violates their reality, as gotten from history books. LRH ran an incident of Egyptians printing books of orders of the day from the invader force. He knew there must be motion, and sure enough, he found a battle after the death of the Pharoah. Always audit the motion, the heat. Never call for the still or the cold, and you'll keep your PC out of groupers. It is what happens in the picture. The picture is held in place by an avoidance of motion or a not-knownness on the subject of motion, not by someone saying, "Stay there." You audit the motion, not the words and not stillnesses.