6109C06 SHSpec-50 Subjective Reality An auditor who believes there are engrams, who has an intellectual understanding of the time track, who has the idea that there are such things as masses, and who is aware of pcs having been out of present time, but himself has no slightest idea of ever being in another time stream than Now, that auditor is a dangerous auditor, because he is escaping from Then. Now is only an escape from Then, by definition. This auditor will allow pcs to escape from Then. This is directly opposed to clearing, which is showing someone he doesn't have to escape from Then because he can confront Then, and when he confronts Then, he is no longer stuck in Then. He must see that he can survive in spite of his demons; that they were the shadows of life, not its substance. If you are showing him how to escape from life, you're teaching him to be worse off. An auditor who is letting the PC escape from the bank will make mistakes in auditing. This is the most fruitful source of mistakes, the PC feeling no confidence, ARC breaking, etc. The PC knows down deep that it's wrong not to confront the bank, so he objects because he vaguely knows he's not getting auditing. Understanding is built on observation and familiarity. A person who has had no experience of a reactive mind trying to get someone to handle a reactive mind makes a dog's breakfast out of it. You hear at times that a scientologist is harder to audit than a raw-meat PC. There are several reasons for this. He knows how it ought to go; he is accustomed to handling an auditing session. So, as a PC, he is more accustomed to handling the session than an inexperienced PC would be. He audits faster, but he also ARC breaks more. He is more critical as a PC, because he cannot permit himself to duplicate a bad session. All his training tells him not to duplicate bad sessions. So his havingness of the session vanishes when he recognizes it to be different from what he conceives it should be. The amount of ARC break here is not a case indicator. Nothing shows up faster in an auditor than unfamiliarity with the bank. And if the scientologist who is familiar with the bank is being audited by someone who isn't, you'll never get a session. There's out-R, so you get ARC breaks. One way to audit out a bad session is, "What about (the session, the auditor, etc.) would you be willing to be / not be willing to be?" It is this unwillingness to be that makes it impossible for the session to occur. If an auditor who is familiar with the bank flubs, he'll know what occurred, so he can repair it, and the ARC break doesn't last long. An auditor who has no familiarity with the bank will put the PC's attention on the flub, won't find what the PC is looking at on the backtrack, so in trying to handle what he thinks (wrongly) is important, he will pile up more no-auditing, thus creating more ARC breaks. He thinks the PC is just sitting in a chair in PT, nastily having an ARC break. You can make lots of flubs if you have an understanding of the PC's reality, because you can fix them. But a person with no subjective reality on the track won't realize that the PC isn't in PT and will drag him up to PT, collapsing the track in PT and disorienting him. Disorientation is, for one thing, a source of dreams and delusions. The thetan, in the skull, can't find out where he is when the body is asleep, so he puts up some false knowingnesses of where he is, making a dream or nightmare. That's all a dream is. When you disorient a thetan, you have given him the only real shock he can get. You have chosen him out for your randomity and told him to get lost and get confused. In auditing, you are in direct communication with the thetan. He has problems, most of which are disorientation problems. He is down the track, trying to find out where he has been. If you spring a surprise on him, his first reaction is not to know where he is. His next action is delusory knowingness. He will tell you he doesn't know something, like what you are doing. He actually means that he doesn't know where he is. He will put up delusory arguments to account for the shift. The real reason for it is the auditor's lack of reality on the PC's bank. The PC is putting up delusory knowingness when he criticizes your auditing. He is trying to find his unknown, but, of course, he is in the unknown of thinkingness, because he is confused enough not to be able to confront the unknownness of whereness. Unknownness of where requires more of the PC than the unknownness of idea because solids take more confront than ideas. If you don't put him where he is in a hurry, he will keep adding delusion and significances in an effort to orient himself. All the auditor has to do to shut it off is to find out where the PC has been and where he is. But the auditor would have to have reality on the is-ness of the bank to know that that's the obvious thing to do. Don't pull the PC's attention to the ARC break. It just disorients him more and ARC breaks him more. If you have trouble with nightmares, figure out how the nightmare located you. And figure out where you are. Locate yourself [Or run locational.] If you give the wrong command, let the PC answer it, then ask him the right command. Don't yank the PC up to PT. To give an auditor a reality on the bank, you could run, "What unknown would you escape from / attack?" (Use any verb form that gives reach and withdraw). As a valence process, you could run, "Think of an unknown. Who would escape from it / attack it?" or "Think of a being. What unknown would he escape from / attack?" When you find a person who has somatics and has no reality on the bank, he is of course not in PT. He has escaped by total withdrawal from some ancient environment. This process gets them to do what they are doing: escape from and attack what they are in, which is the unconfrontable past environment. You could use another process, "Who would escape from / attack things?" You can run, "Who would you be willing to be / rather not be?" The reason why a beingness is functional is that part of a valence package is a track. So every now and then someone runs on a track that's not his own. He sees himself always from the outside and gets thin impressions of himself. He has the bank of each person into whose valence he's gone. This is disorienting; it gives him an unreality of location. A valence has a bank, skills, disabilities, etc. The person entered it on the basis of being unable to control the valence or terminal, so of course he can't have or control any of the mechanisms of the valence. So you cannot move that bank. He hasn't enough ownership of it to run engrams, etc. There was a point where the PC got the valence. That's the only point where the valence will break. By auditing beings, not ideas or pictures, you'll get the valences blowing off. Routine three is very effective, but a shortcut would be any beingness process, e.g. "Think of a being." This will give his his own track back. Sometimes you'll have pcs with tremendous numbers of pictures they dimly recognize as not theirs. The pictures are not familiar; they are thin. This gives an unreality on past lives when that's the quality of the pictures off the track. Of course, in his past life, he was another beingness. People who have had valence trouble go out of valence easily, so they have lots of wrong pictures. So you take an incident of vast confusion and motion one is not willing to tolerate because it occurs with a target that isn't appropriate to the motion, and it causes disorientation as you protest. A valence could occur in that way. Ordinarily, one who was there would pick up the valence of someone else, so that all subsequent track is seen from the wrong point of view -- and it all stems from total disorientation. An auditor who has too much valence trouble has no great reality on somebody else's bank because his bank isn't really his; it's a very thin set of pictures. Run him back and you'll hit some tremendous explosion when twenty spaceships collided. That's the type of incident which makes a valence transfer, not some mind incident. An auditor who has no reality on past lives hasn't collided with his bank very hard. It's not reprehensible; it's just a symptom of valence and bank trouble, so the guy doesn't get his own pictures and has no conception of being stuck in pictures. He'll worry about his auditing flubs and why he can't quite handle his pcs. He'll worry about his ability to audit. He's trying to orient himself with a datum. The datum he's looking for is this: as long as he has low subjective reality of a bank, when a PC gets into one, his reality is not instantaneous, so he will do a little fumble or comm lag, which causes an ARC break, because the PC loses confidence in the auditor's ability to run the session. It's not that the person was trying to do something bad to the PC, or that he didn't know scientology. It's just that his mechanisms of handling life have been escape from self into others, and not getting in contact with the horrors of thenness. The difficulties you encounter all come under the heading of auditor comm lag. An auditor's fumble is the unreality he has on what the PC is doing or going through. You don't have time to remember the datum; you have to know it and act instantaneously. The only thing that teaches this is experiencing. Fumbling is not overcomable with rules and texts. Drill might help, but it probably wouldn't, because of out-reality. The only real cure is to audit the person enough to give him the reality. However, an auditor doesn't have to be cleared to learn to audit. It would be nice, but it's not absolutely necessary. The escape mechanism, where a person never tours the track, surrenders fairly easily to auditing, because it is based on another idea than that which degrades or aberrates a thetan. Escape is simply a method of handling a bank, not a method of getting aberrated. A case deteriorates when the individual no longer has confidence in himself as himself and thus adopts another packaged beingness to handle the situation. Then this beingness turns out not to be a solution, so he gets another, etc. etc., and your backtrack of clearing could not be followed by the idea of escape, because that's much too simple a statement of the situation. A person can find himself inadequate in numerous ways besides the fact that they are trying to escape. Also, there are situations when escape is wise. But deterioration of confidence in one's own ability to handle life leads one to believe he must have another beingness in order to handle things for him. Now he starts living life on an irresponsibility. Eventually, his adoption of new identities goes into the life/death cycle, which is not at all usual [in the life of thetans]. Life, invalidating the body and the valences, gets down to the idea that the best thing to do is to chuck the mockup. That just makes a failure. A person ages to the degree that he feels invalidated. The age of a man in any lifetime is directly proportional to the accumulation of unknowns, which, of course, is invalidation. Children probably grow up fast because they are moving through so much unknownness. They have hope and confidence because they are growing up. This hope is not necessarily justified. A person with valence trouble is especially effected by invalidation and is likely to have long lists of goals and terminals or to have a more submerged goal. There is a positive correlation between the roughness of a case and the length of time it would take you to find a goal if you didn't take up the inval with rudiments. Invalidation could be said to be the basis of aberration. How much inval a person feels determines how aberrated he is. Give the auditor with a slight reality on the track some auditing aimed at fixing his reality, and his auditing will get better; his invalidatability will decrease. Now he knows what he's doing, and it was that which was in his road.