6108C11 SHSpec-38 Basics of Auditing -- Matter of Factness A lot of auditors are doing something besides auditing: they are pressing through, introducing something in an effort of make auditing work. Probably it's because of LRH saying that the auditor has to make the auditing work, that he should be on the ball, etc. A certain apathy about results creates in itself a "grind atmosphere". Desperation or apathy alike are counter-productive. LRH audits with no doubt about what he's doing, no withdraw, no question about purpose. His auditing is very matter-of-fact because he has no doubt that he can help the PC, no doubt about the effectiveness of the process he's going to run, no doubt about the fact that the process is working, so he has a relaxedness about auditing that gives him results five times as fast because he doesn't get in his own road. The reason an auditor doesn't flatten a process is anxiety to get the job done, which gets in the way of getting the job done. LRH doesn't artificialize the way he feels about the PC; he keeps it real, unlike other auditors, whom he heard being stilted and artificial. Be effective; help the PC; don't be hidebound. This should give faster results more easily. Not-know and forget would have run out engrams in 1950 if they had been used then. This would have avoided a lot of grinding and sweat. You'd use a command form which includes as many dynamics as necessary, e.g. "What should remain unknown about this to the public / the government / a family / your superiors, etc.?" The occlusions that auditors were struggling with were the result of self-motivated efforts to withhold. The hang-ups in any engrams are from a desire to make these things [parts of the engram] unknown or forgotten. The pretense of knowing about it (dub-in) also blows on the not-know processing. Running engrams should not be discounted as of benefit to the case. If you get someone clear and stable, they may still find themselves with an engram there. It won't take long to run it, since he's clear. During stabilization, they're unsnarling track; they are still bumping into things which can be run. Using not-know on it makes it run even faster, since it pops the sticky point into view. [Application of not-know to Goals processing]