--------------------------------------------- SUPER SCIO #8B - IMPLANT PLATENS, Continued --------------------------------------------- Copyright 1996 All commercial rights are reserved to the author, who currently wishes to remain anonymous and therefore is writing under the pen name of "The Pilot". Individuals may freely copy these files on the internet for their own use and they may be made available on any web server who does not charge for them and who does not alter their contents. --------------------------------------------- 5. THE AMUSEMENT PARK GOALS The implant research began in 1963 and the earliest ones found are only partially correct. This is especially true of the ones that were investigated before they started checking for implanted dates etc. The Gorilla Goals and the Bear Goals are both from the same implant. It might be better labeled the amusement park implant. The entire penalty universe series of 64 goals and terminals from create (the god statue) down to endure (pyramid with the all seeing eye) was used. The goals are slightly twisted from the original penalty universe versions, with the Tiger's goal being "To Crave" (rather than to eat) and the Gorilla's goal being "To Enforce" rather than to bring order. A two part goal was used, with a root and an end word. The root word is the penalty goal, and there are a number of endwords, including death, sleep, pain, sex, solidity, and emotion. Probably there are more, but the implant pretty much fell apart for me on the first goal which is "TO CREATE DEATH". The implant is given in an amusement park, with the items being delivered to you while you're on a rollercoaster. The penalty universe terminal sits facing you in the rollercoaster saying the items. There is also a big mockup of the penalty terminal in the center of the amusement park. In between each goal, you're taken off of the rollercoaser and placed on a carousel (penalty terminal in the center). Each time the carousel turns, you become dizzy, go unconscious, and a false lifetime is implanted and your told that trillions of years have gone by. So it seems like each piece of the implant was done trillions of years apart and that the entire timespan is enormous, but actually the whole series only took about two weeks. The correct date for the implant does seem to be in the hundreds of trillions of years ago. It would have been in an earlier universe, probably the conflicts universe. The items Ron found (HCOB of 17 Apr 63 - one of the ones in the scamiz package on the internet) are pretty much correct except that he only has the root and not the endword. Here I will give the items for the goal "TO CREATE DEATH". These are said by the god statue as you go down in the rollercoaster (you blackout at the bottom on each item). Then you get the carousel etc. Then you seem to be waking up and going to the amusement park and now its setup with the 2nd penalty terminal which is the old man god and the goal is "TO CAUSE DEATH". It carries on in this fashion, with the penalty goals adjusted so as to apply to the endword. The Gnome would implant the goal "TO LEARN ABOUT DEATH", the clown would do "TO RATIONALIZE DEATH", the Gorilla would do "TO ENFORCE DEATH" etc. Eventually we get the Bear with "TO FEEL DEATH", the Tiger with "TO CRAVE DEATH", and the pyramid with "TO ENDURE DEATH". Then the whole mess repeats with another endword such as SLEEP (TO CREATE SLEEP etc.) or SEX, etc. I'm not too clear on the entire set of endwords. If you've taken some charge off of the penalty universes, this whole thing should probably fall apart on running a few items. The items for the first goal, "TO CREATE DEATH" would be as follows: The item comes from the terminal facing you in the rollercoaster. The opterm seems to be whispered to you from the side as you blackout at the bottom. Then its all gray. Next you begin to see again as the rollercoaster nears the top and the terminal looks at you intently and you have a moment of dread anticipation before you crest the summit and begin to fall again and get the next item. 1A. TO CREATE DEATH 1B. NO CREATION OF DEATH 2A. CREATING DEATH 2B. NO CREATING DEATH 3A. CREATORS OF DEATH 3B. NO CREATORS OF DEATH 4A. THE CREATINGNESS OF DEATH 4B. NO CREATINGNESS OF DEATH 5A. THE CREATINGISHNESS OF DEATH 5B. NO CREATINGISHNESS OF DEATH 6A. THE CREATIVITY OF DEATH 6B. NO CREATIVITY OF DEATH 7A. BEINGS WHO CREATE DEATH 7B. A BEING WHO NEVER CREATES DEATH 8A. ACTIVELY CREATING DEATH 8B. A BEING WHO HATES TO CREATE DEATH 9A. THE NECESSITY OF CREATING 9B. A BEING WHO REFUSES TO CREATE DEATH DEATH. (per Ron, a being who didn't want to create death) 10A. THE ACTION OF CREATING DEATH 10B. A HATRED OF CREATING DEATH 11A. ANY FERVENT BELIEF IN 11A. A NON-CREATOR OF DEATH CREATING DEATH. 12A. FERVENT BELIEVERS IN 12B. THE EXHAUSTION OF CREATING DEATH CREATING DEATH (per Ron, a being that creating death exhausted) 13A. THE VAST VALUE OF CREATING 13B. AN EXHAUSTED CREATOR OF DEATH DEATH. 14A. DEMANDING THE CREATION OF 14B. A BEING WHO HAD TO CREATE DEATH DEATH. 15A. OBSESSIVE CREATION OF DEATH 15B. A BORED CREATOR OF DEATH (or the boredom of creating death) 16A. AN INTEREST IN CREATING 16B. A SECRET CREATOR OF DEATH DEATH. 17A. A KNOWLEDGE OF CREATING 17B. A VICIOUS CREATOR OF DEATH DEATH. 18A. COUNTER CREATING AGAINST 18B. A DETERMINED CREATOR OF DEATH DEATH 19A. PROHIBITIONS AGAINST 19B. HAVING TO CREATE DEATH CREATING DEATH 20A. DETESTORS OF CREATING DEATH 20B. A CREATOR OF DEATH 21A. THE HOPELESSNESS OF 21B. THE JOY OF CREATING DEATH CREATING DEATH 22A. THE ABSENCE OF CREATING 22B. SOMEBODY WITH THE GOAL TO CREATE DEATH. DEATH. (Ron has another pair here, no creatishness of death somebody or something with the goal to ..) 23A. THE NON-EXISTENCE OF 23B. THE GOAL TO CREATE DEATH CREATING DEATH 24A. THERE IS NO GAME WITHOUT 24B. TO CREATE DEATH DEATH. (maybe to create death to have a game). I suspect that there may be a few missing or misworded items. Also, there is always the problem of translation into English, where different people might phrase the same concept different ways. end of amusement part implant ========================= 6. THE TRAIN IMPLANT 22 June 91 See the train implant in new tech vol 7 (HCOB 24 Aug 63, page 281). There is little or no charge on the implant for an OT. But there will be loads of BTs who are dramatizing these goals. I don't think that Ron was correct in identifying this as the implant used to sentence people to earth, but it is a recent (this universe) implant. Maybe its used on entities shipped here to plague us (e.g. dregs cleaned up from the most recent mass implant that happen maybe ten thousand years ago out in the direction of the constellation "Draco the Dragon"). That would explain why there were so many BTs on this one even though I could find little charge of my own on it. The train sequence can be confused with the train sequence in Hellatrobus (which is the before earth implant), and that may have encouraged Ron's error in identifying this one. Check "is there a BT with the goal ...". If so, have him spot the goal being implanted, then spot the first time the goal was implanted. If necessary, ask "who are you" to get a blow. Note that many or all of these goals go back to much earlier implants including the amusement park implants (bear and gorilla goals) and the crashes implant (conflicts universe), so spotting the earlier time the goal was implanted is quite important. The face in the train car is a penalty universe terminal. There will be BTs who are being the face (and getting others to dramatize the implanted goal). Have them spot native state at the top of the penalty universe being restimulated (in parenthesis below). Note that the penalty universe goals were not used in the train implant, just the faces of the terminals. It mystified and restimulated the beings getting the train implant. Occasionally check for a) The goal is a wrong item for others, b) copying, c) BT overrun on a goal (have them spot going release on it). Note that these blow very fast and its easy to slide over onto a different BT (who has a different goal) when one blows and its easy to overrun someone on a goal. Take multiple passes through the list, running lightly rather than trying to get every last one on one pass. This reduces the problem of others copying the goal or it acting as a wrong item for others with different goals. As you get these off, its like you have been living in a sea of molasses and its finally falling away. 1. TO BE ENDED - god (to create) 2. TO BE CONTROLLED - computer (to mockup) 3. TO BE UNAWARE - cloud (to intensify) 4. TO BE UNCONSCIOUS - cartoon mouse (to imagine) 5. TO BE UNKNOWING - dodo (to know) 6. TO MISUNDERSTAND - chipmunk (to understand) 7. TO BE AFRAID - hero (to absorb) 8. TO NEVER FIND OUT - gnome (to learn) 9. TO BE OBEDIENT - Chinese child (to play) 10. TO BE CAUGHT - coach (to compete) 11. TO BE TRAPPED - spirit broker (to exchange) 12. TO BE OBLIGATED - penguin banker (to manipulate) 13. TO NEVER CHANGE - magician (to change) 14. TO DIVIDE - clay man (to shape) 15. TO MERGE - twins (to combine) 16. TO BE CONFUSED - gorilla (to bring order) 17. TO BE DEAD - clown (to reason) 18. TO BE DISORIENTED - wire man (to orient) 19. TO RETURN - pilot (to guide) 20. TO NEVER ESCAPE - toy (to compute) 21. TO NEVER FINISH - lobster engineer (to engineer) 22. TO NEVER GET ANYWHERE - beaver (to construct) 23. TO NEVER ACCOMPLISH - crystals (to structure) 24. TO NEVER START - snake people (to build) 25. TO NEVER CORRECT - munchkin (to invent) 26. TO BE DEGRADED - muse (to inspire) 27. TO NEVER IMPROVE - ghost (to enhance) 28. TO NEVER BELIEVE - godmother (to beautify) 29. TO BE CORRUPTED - fire people (to purify) 30. TO BE GUILTY - bull people (to judge) 31. TO BE BEATEN (defeated) - green men (to defend) 32. TO BE IN JAIL - sphere (to police) 33. TO ??? - rabbit preacher (to enlighten) ?? 34. TO AGREE - fish man (to convert) 35. TO BE MYSTIFIED - angel (to commune) 36. TO BE DOOMED - knight (to worship) 37. TO BE INVISIBLE - soothsayer (to predict) 38. TO BE ASLEEP - cupid (to influence) 39. TO BE OWNED - elves (to collect) 40. TO HAVE A BODY - goat god (to embody) 41. TO NEVER DISCOVER - centaurs (to discover) 42. TO BE LOCATED - leprechaun (to locate) 43. TO BE SOLID - space invaders (to gather) 44. TO BE UNREAL - fox people (to own) 45. TO STAY HIDDEN - scarecrow (to grow) 46. TO BE SICK - treeman (to heal) 47. TO BE STOPPED - dinosaur (to be alive) 48. TO BE WEAK - thread man (to adapt) 49. TO BE IMPLANTED AGAIN - 3 eyed giant (to establish) 50. TO BE TIRED - dolphin (to share) 51. TO BE WRONG - frog king (to control) 52. TO BE OVERWHELMED - dog soldier (to unite) 53. TO NEVER SUCCEED - clerk (to organize) 54. TO BE BLACKNESS - robot (to co-operate) 55. TO NEVER SOLVE - mermaid (to participate) 56. TO NEVER HAVE ENERGY - mouse engineer (to expand) 57. TO NEVER POSTULATE - cat people (to join) 58. TO NEVER COMMUNICATE - insect people (to reproduce) 59. TO NEVER QUESTION - caveman (to satisfy) 60. TO NEVER PERCEIVE - bird girl (to carefor) 61. TO FORGET - bear (to feel) 62. TO AGE - arab (to replenish) 63. TO BE A BODY - tiger (to eat) 64. TO BE ALL ONE - pyramid (to endure) Note: the platen given in the HCOB is not quite right. The goal and its opposition goal are used in opposing RIs rather than the goal being used on both sides. The opposition goal is a not or never form of the goal unless the goal itself is in the "never" form (i.e., to never perceive etc.) in which case the opposition goal is in normal form (i.e.., to perceive opposes to never perceive). This inverts on the item DOUBTFUL (see below). Note that the final RI is single (it is the goal itself) and it is opposed by a (vacuum) that is formed by the implant omitting the other RI in the final pair. Example: (for the 1st goal - to be ended) 1. an ended being 2. a not ended being 3. ALL TO BE ended 4. NOTHING TO NEVER BE ended 5. BEST TO BE ended 6. NOT BEST TO NEVER BE ended 7. INEVITABLE TO BE ended 8. QUESTIONABLE TO NEVER BE ended 9. DOUBTFUL TO NEVER BE ended 10. CERTAIN TO BE ended 11. ACCURSED TO NEVER BE ended 12. COMMENDABLE TO BE ended 13. UNFORGIVABLE TO NEVER BE ended 14. FORGIVABLE TO BE ended 15. HOPELESS TO NEVER BE ended 16. HOPEFUL TO BE ended 17. TO BE ended, THIS IS YOUR GOAL 18. (vacuum) In addition to the various misdirectors listed in the HCOB, the implant also uses: This is happening to you before This is happening to you after This never happened to you This never stopped happening to you You can't believe that this is happening Its taking longer Its taking shorter Its a thousand times longer than you think Its a thousand times shorter than you think Stay here Go away You were never here in the first place They also say "we gave you every chance to leave but you didn't, so now you have to stay here forever". Note that there are translation problems since these goals etc. are laid in telepathically. To forget could also be stated as To Never Remember, etc. You might need to work the wording around. There are some other goals I found while researching this that don't seem to be from this implant but do seem to run the same way (i.e.., have BTs spot the goal being implanted). They are: To keep everyone together. To hold everyone in. To continuously create reality To need energy Also, there is a series of "body part" goals (done in a cave) that will also run on BTs this way. The goals are in the form TO BE EYES, ears, skull, brain, etc. for a large variety of body parts. end of the train implant =================== 7. THE AIRCRAFT DOOR IMPLANT This is an early implant, probably stemming from the theta-mest wars. It uses single firing rather than double firing items. The double firing patterns are pairs in opposition whereas single firing ones are decay scales. Ron thought that this used the same pattern as the Bear and Gorilla goals (see above) and that it generally was only done on a single goal, the goal "To Create" (see new tech vol VII page 255). This is incorrect. The entire penalty series from create down to endure was used and the item pattern is a decaying one beginning with "TO Create" and running through "The terrors of creating" down to "To NEVER Create". Again I didn't bother getting the item series in detail because it blows on spotting the native state item for the penalty universe. The only real charge that needs to be confronted in this incident is the falling and your decision not to create etc. This lets you run it very quickly if you've already keyed out the penalty universes. But it should be run because the implant, which now seems trivial, was of great significance to you at the time and got you to make very strong postulates not to create, not to reason, not to endure, etc. and it restores horsepower to blow those bad postulates. This used some sort of implant universe type technology that lets you die multiple times in the incident. The implant begins with waiting on line. You go into a building (much like a city hall type bureaucracy). There is a big machine with a light that flashes as each person goes in. As you enter, there is a realistic looking picture of an aircraft in the air with an open door (sort of like a DC 3 or DC 7). The machine flashes and you're pushed sideways into the picture and it becomes reality. Then the following is repeated for each of the 64 penalty goals: a) You wake up on a couch in the airplane, as if from a dream. b) They begin implanting items, beginning with the goal (i.e.. to create in the first pass). These items continue until you go splat on the ground. There are aircraft gun explosions with each item to drive it in. c) The couch tilts and you're facing the open side door of the aircraft (while still strapped to the couch). It begins moving, on a sort of railed track, at first slowly and then quickly and then you're tossed out the door and falling. d) As you reach high speed and see the ground rushing up at you and feel the sensations of free fall, they're giving you items like "the terrors of creating" (or of reasoning or enduring or whatever the goal is). e) at the bottom, you get the item "to never create" and go splat with terrific impact and die. Then you wake up on the couch in the airplane, as if from a dream, and they do the next goal in the series. After all the goals have been done, the final sequence is as follows: You're on line (inside the building, just past the airplane picture) waiting for the implant and you wake up from a daydream of what the implant might be like. You decide that you don't really need or want the implant. So, as you're about to walk down the hall into the implanting chamber, you change your mind, sneak down a side corridor, and find a way to the exit. Then the implant ends and you really are walking out the exit, thinking that you skillfully avoided getting the implant. Run each goal (from create down to endure) as follows: a) spot the goal b) spot falling (and the sensation or terror of falling if needed). c) spot "to (goal) is native state" up at the top of the penalty universe. If the charge doesn't blow immediately, then alternate b) and c) until it does. d) spot the item "to never (goal)" and spot the impact of going splat on the ground. Again spot the native state item. If the charge doesn't blow immediately, use alternate spotting back and forth. e) spot your own postulate made at the time of the incident. This will either be to never do the goal or to do the goal compulsively (because you're protesting the implant). Both postulates are undesirable. And you have probably made both at different times because the implant was used more than once. So spot it both ways. Alternate with the native state item until you feel good about doing the goal but have no compulsive urge to do it. end of aircraft door implant ================================== 8. THE AGREEMENTS UNIVERSE IMPLANT Aug 15, 1990 The Agreements Universe Implant is similar to an implant universe except that we went through it by choice rather than having it enforced on us. It is the incident which carries us down into the Agreements Universe (which begins as a simple agreed upon space in which we begin to create things and play games). After separation from static, we were given the Jewel of Knowledge. Among other things, this taught us the need to enforce a common set of agreements so that we would all operate within the same frame of reference. In the time period between experiencing the Jewel of Knowledge and entering the agreements universe, we were in what I will refer to as a set of unaligned spaces. There was a great deal of flailing about and a lack of agreement or even a common meeting ground. There was some degree of interchange and communication but we lacked common definitions. Following the suggestions of the Jewel of Knowledge, we solved this by building an implant containing a common set of definitions and agreements and threw ourselves into it. When we came out, it was into an agreed upon space. To define these various things, we divided up into teams and each team developed one definition. Each definition was built into a small sub-universe. These were all then combined into the agreements universe. Each being was only aware of the definition they'd worked on. The entire set was not known to anyone until we all experienced it enmass. Since each definition was done without reference to the other definitions, the various definitions do not line up or fit well together. This leads to conflicts, problems, games, etc. and is probably the basic why on all the trouble we have gotten into. We might consider this a sort of basic, but note that it was not enforced on the individual. It was accepted by choice. And the individual is not likely to drop these agreements even if he has run this out because he would be unwilling to drop contact with everyone else in this trap. So the best that we can hope for right now is to bring about an awareness and loosen this incident up a bit so that the individual can selectively disagree occasionally and knows what kind of game is going on. Eventually, we might all reach the point where we can all get together and go back and change these agreements around a bit and have a better game. Meanwhile, we have the penalty universes to run and these do act as a real basic (they were enforced) and should knock out most of the undesirable effects that we are suffering from. The definitions are extremely childish. Apparently we were very inexperienced, simpleminded, and innocent when we mocked this up. It is interesting to compare this effort to the Jewel of Knowledge which is a super sophisticated construction with all sorts of hidden implications. The agreements universe doesn't have hidden implications or subtle meanings. It just puts up simpleminded definitions, such as a three year old might compose, without any concern about the implications or consequences. The definitions are not of words but rather consist of the delineation of concepts. Each definition is a dividing line that forms a separation of things into two classes. I.E.., from a unified whole, we get a quality and its opposite. These are things such as Good & Bad, Beautiful & Ugly, etc. You might think of each definition as a line drawn down the middle of a sheet of paper. But the definitions don't line up. If you stack these papers ontop of one another, you would have to turn them at various angles. For example, the definition of Good-Bad does not line up with the definition of Good-Evil. Combining the 2 definitions gives 4 classes of things. These are a) things which are Holy Good and Nice Good, b) things which are Holy Good and Nasty Bad, c) things which are Evil and Nice Good, and d) things which are Evil and Nasty Bad. If you extend this to include numerous definitions, you will see that it is quite a problem. The agreements universe begins with a variation of Platen 1. The first item is TO AGREE IS NATIVE STATE. Before that, you are part of a crowd rushing to get into agreement. Then you pass through an inverted triangle (the symbol of the agreements universe - it represents everything focusing down to one point of agreement) and get the first item. Spotting the top of the agreements universe is sometimes useful in addition to spotting the tops of the penalty universes. Note that this will not run on a BT, etc. unless some other handling has already gotten him pretty well straightened out. But it is a great help to a being who is almost free but is hanging around because he's still troubled by some unresolved conflict. The top of the agreements universe can be run as follows: a. Spot rushing to get into agreement. b. Spot going through the inverted triangle. c. Spot TO AGREE IS NATIVE STATE. d. Look prior to this and spot deciding that you needed to agree. e. If needed, spot getting others to decide to agree. f. If needed, spot working on building the agreements universe. The general anatomy of the agreements universe is as follows: 1. An introductory sequence (like platen 1). 2. A series of definition sub-universes. 3. A sequence where you make various agreements (you are shown the need for each agreement and then agree to it). It is possible that there are other sections to the agreements universe in addition to the above. I believe that the introductory sequence follows platen 1 exactly up to the Decision to Agree. Then the items are TO AGREE IS TO ACHIEVE 1. KNOWLEDGE, 2. POWER, 3. WISDOM, 4. AFFINITY, 5. REALITY, 6. COMMUNICATION. Then, TO AGREE IS TO PLAY THE GAME. Then all 64 penalty universe goals are done in the form TO AGREE IS TO (goal). This may be the original mockup of the goals and the dynamics. Then, TO AGREE IS TO KNOW THE MEANING OF THINGS. Then come the definitions. For each one, you seem to enter a cathedral like archway (or maybe its another inverted triangle?). The first item is TO AGREE IS TO KNOW THE MEANING OF ....(goodness and badness, etc. - whatever is being defined). Then you will see a pair of scenes for each of the 16 dynamics. There will be one scene for the positive side of the definition and one scene for the negative. Some sort of terminal (such as the good bear and the bad bear) will be used throughout the definition. Most of the definitions and agreements still need to be researched. These are hard to get at because of later incidents that lay in false definitions and get you to agree to abberrated things. The material in this incident was not malicious. The malicious ones are from later incidents (and are much more real to us since they are the later alter-is that we are living in). Here the definitions are simply dumb and short sighted rather than being intentionally suppressive. I did manage to research the first definition (Good/Bad) and tried to come up with a list of the definitions. These are included here. They might not be completely accurate but it is the best that I have at this point. The definition for Good/Bad is so childlike that I keep wondering if I've simply assessed out some old children's educational program, but the amount of grief that turned on while running this was incredible and the meter reads were huge. Also, while I was typing the Good/Bad definition up from my handwritten notes, I made a mistake and typed the 13D badnesss item in place of the 14D badness item. When I went past this, I got dizzy and everything started going unreal. Spotting the error turned the sensations off. So this platen isn't a joke even if it seems too ridiculous to believe. It is possible that I have the wrong incident, but if so, it's some sort of very heavy implant. AGREEMENTS UNIVERSE: LIST OF DEFINITIONS Tentatively (based on assessment rather than actually running each one), the list of definitions is as follows: 1. Agreeing / Disagreeing 2. Good / Bad (Bears) 3. Causative / Effected 4. Winning / Losing (seagull) 5. Logical / Illogical (alligator) 6. Beautiful / Ugly 7. Strong / Weak 8. Interested / Disinterested 9. Certain / confused 10. Healthy / Sick 11. Sane / Crazy ( e.g. Truth / Hallucination) 12. Free/enslaved 13. Enduring / Transient 14. Fast / Slow 15. Right / Wrong 16. Present / Absent (Always / Never) 17. Moving / Stopped (motion/no motion) (changing/fixed) 18. Seen/Invisible 19. Gives Pleasure / Gives Pain 20. Humorous / Sullen 21. Smart / Dumb (birds) 22. brings Order / brings Chaos 23. Awake / Unconscious (asleep) (dogs) 24. Just / Unjust 25. Divided / Combined 26. Real / Unreal 27. Courageous / Cowardly (lion) 28. Located / Infinite 29. Knowing / Ignorant 30. Owned / Available 31. Volitional / Controlled 32. Older / Younger 33. Wise / Foolish 34. Same / Different 35. Rigid / Fluid 36. Oriented / Disoriented 37. Connected / Withdrawn 37. Truthful / Deceitful 38. Ethical / Criminal 39. Skillful / Incompetent 40. Started / Stopped 41. Responsible/Irresponsible 42. Happy / Sad 43. Singularly owned / shared 44. Helpful / Harmful 45. Playful / Serious 46. Trusting / Distrusting 47. Alive / Dead (Raggedyann Doll) 48. Loving / Hating (flowers) 49. Perceptive / Blind (mice - poets) 50. Flexible / Fixed 51. Social / Anti-social 52. Aware / Unaware 53. Big / small 54. Reasonable / Arbitrary 55. Industrious / Lazy 56. Quiet / Noisy 57. Numb / Feeling 58. Harmony / discord 59. Participating / Separated Out 60. Greedy / Sharing 61. Faith / Disbelief 62. Good / Evil 63. Remembering / forgetful 64. Created / Destroyed Maybe also includes Serene / Upset ? (the last time I checked this over, it seemed like agree/disagree belongs first before good/bad, so I have listed that as the first one. But all my earlier auditing assumed good/bad was first, and it was possible to run it that way.) AGREEMENTS UNIVERSE DEFINITION 1 : GOOD / BAD As you go through the archway into the first (or second?) sub-universe, you receive the following intention: TO AGREE IS TO KNOW THE MEANING OF GOODNESS AND BADNESS. Then you see the Good Bear and the Bad Bear. You pass between them and come to a set of 16 pairs of pictures (one pair for each dynamic). You enter each picture and experience it (floating in an exterior position watching the action). Note that each picture has a time component with a short duration. The pictures are as follows: 16D (creation): The good bear waves a hand and a cottage appears, warm and homey. The bad bear waves a hand and the cottage becomes dark and decayed (broken down). 15D (play/games): The good bear plays with others, helping teammates, and being nice to the opponents. They are playing some sort of leapfrog game. The bad bear cheats, hits the opponents, and yells at his teammates. 14D (knowledge/learning): The good bear studies (books?), talks politely to teachers, and behaves in (school?). The bad bear tears up books, stomps on teachers, and gives out false data. 13D. (change/alignment): The good bear helps others arrange a dance (like a square dance). The bad bear throws the dance into turmoil and breaks up the pattern. 12D. (reason/orientation): The good bear points out things to others and follows logical rules. The bad bear confuses others and refuses to explain his reasons for doing things. 11D. (construction): The good bear builds a shed. The bad bear kicks it down. 10D. (Ethics/protect): The good bear fights a lion to save someone. The bad bear throws someone to the lion to save himself. 9D. (Aesthetics) The good bear beautifies the house, painting it etc. The bad bear spreads black ugly designs on the walls. 8D. (Worship/religion) The good bear places offerings on the alter of the forest god. The bad bear takes the offering off of the alter and replaces it with crap. 7D. (Spirits) The good bear's spirit soars around bringing good feelings. The bad bear's spirit soars around scaring people. 6D. (Mest) The good bear fixes a chair. The bad bear brakes it. 5D. (Lifeforms). The good bear helps a bird with a broken wing. The bad bear kicks the bird. 4D. (society) As the head of a village, the good bear settles disputes wisely. The bad bear takes over the village by force and declares himself dictator. 3D. (groups) The good bear works together with others to put up another house. The bad bear forces others to work while he rests in the shade. 2D (sex/children) The good bear takes care of a sick little girl bear. The bad bear brakes the girl's leg. 1D (body, food) The good bear brings food for the whole family and eats together with them. The bad bear takes food away from others and eats it himself. Closing Scene: The good bear becomes frustrated, attacks the bad bear with an ax, and kills him. The citizens cheer. The good bear floats up to heaven and the bad bear sinks into the ground. You follow the good bear up towards heaven and find yourself passing back out of the archway. ----- End of definition 1 ---- The things that are omitted from this definition are as interesting as what was included. For example, the 2D definition only covers being nice to children. There is no definition for Sex in here. So on the question of sex being good or bad, the answer is that it is undefined. Also notice that it is considered good to eat (never mind where the food comes from) as long as you share your food with others. All of the items are like this. There is no consideration of long range consequences or secondary effects or whatever. It's just a simpleminded view of things that evaluates everything on a simplistic present time immediate basis. end of agreements universe implant ================================== 9. THE DISABILITY IMPLANT Nov 26,91 I think this one was used in the symbols universe, but it might possibly be much earlier, perhaps even from the reality wars. The first sequence, which is "I want to" / "I don't want to", is designed to seem like your own thoughts. The items are projected from gold (positive) and silver (negative) balls and there is a black explosion which sends out dividing sheets of black energy. The first run has these coming from the left and right. Later runs use front/back, above/below (head/stomach?) etc. DISABILITY IMPLANT: FIRST SERIES (I Want) of the FIRST RUN 1. I want to escape 2. I don't want to be captured 3. I want to start 4. I don't want to stop 5. I want to go forward 6. I don't want to go back 7. I want to be awake 8. I don't want to be asleep 9. I want to be competent 10. I don't want to be incompetent 11. I want to remember 12. I don't want to forget 13. I want to be light 14. I don't want to be heavy 15. I want to be treated honestly 16. I don't want to be fooled 17. I want to be allowed to remain 18. I don't want to be driven away 19. I want to be aware 20. I don't want to go unconscious 21. I want to be able to stop 22. I don't want to be made to continue 23. I want to be finished with this implant 24. I don't want to begin this implant 25. I want to be unspinning 26. I don't want to be dizzy 27. I want to be able to find out 28. I don't want to be unable to find out 29. I want to be perceptive 30. I don't want to be blind 31. I want to be replenished 32. I don't want to be drained 33. I want to be energetic 34. I don't want to be tired 35. I want to be lively 36. I don't want to be in a stupor 37. I want to wake up 38. I don't want to be knocked out 39. I want to be blessed 40. I don't want to be cursed 41. I want to keep track of things 42. I don't want to loose track of things 43. I want to focus attention 44. I don't want to be distracted 45. I want to get moving 46. I don't want to get stuck 47. I want to be forgiven 48. I don't want to be blamed 49. I want to do what I'm doing 50. I don't want to do something else 51. I want to do well 52. I don't want to do poorly 53. I want to feel pleasure 54. I don't want to feel pain 55. I want to be comforted 56. I don't want to be tortured 57. I want to be healthy 58. I don't want to be sick 59. I want to be created 60. I don't want to be destroyed 61. I want to be untouched 62. I don't want to be impacted 63. I want to be oriented 64. I don't want to be disoriented 65. I want to be capable of thinking 66. I don't want to be incapable of thinking 67. I want to do enough 68. I don't want to do too little 69. I want to find things 70. I don't want to loose things 71. I want to be hard to fool 72. I don't want to be easy to fool 73. I want to be rewarded 74. I don't want to be punished 75. I want to be pleased 76. I don't want to be disappointed 77. I want to be free 78. I don't want to be trapped 79. I want to be refreshed (replenished) 80. I don't want to be worn down 81. I want to be patient 82. I don't want to be impatient 83. I want to accept things 84. I don't want to be anxious about things 85. I want to have confidence 86. I don't want to have doubts 87. I want to be trouble-free 88. I don't want to have trouble 89. I want to be mocked up 90. I don't want to be unmocked 91. I want to have identity 92. I don't want to be nobody 93. I want to be an individual 94. I don't want to be part of a composite 95. I want to have free will 96. I don't want to be controlled 97. I want to be justified 98. I don't want to be unjustified 99. I want to be proper 100. I don't want to be scandalous 101. I want to have pride 102. I don't want to be ashamed 103. I want to be early ? 104. I don't want to be late 105. I want to be relaxed 106. I don't want to be nervous 107. I want to pay attention 108. I don't want to ignore things 109. I want to be certain 110. I don't want to be confused 111. I want to have a future 112. I don't want to be doomed 113. I want to have pleasant sensations 114. I don't want to have disturbing sensations 115. I want to be agreed with 116. I don't want to have arguments 117. I want to have feeling 118. I don't want to feel numb 119. I want to hold together 120. I don't want to fall apart 121. I want to be ethical 122. I don't want to be immoral (immortal / age ?) (be old/young ? 123. I want to be nice 124. I don't want to be nasty 125. I want to be given things 126. I don't want to be deprived of things 127. I want to feel comfortable 128. I don't want to feel strained 129. I want to be wholesome 130. I don't want to be infected 131. I want to be allowed to continue 132. I don't want to be interfered with 133. I want to be special 134. I don't want to be mundane 135. I want to be able to concentrate 136. I don't want to be dispersed 137. I want to be willing 138. I don't want to be unwilling 139. I want to be superior 140. I don't want to be inferior 141. I want to be clean 142. I don't want to be infested 143. I want to be spacious 144. I don't want to be solid 145. I want to be cool 146. I don't want to burn 147. I want to be warm 148. I don't want to freeze 149. I want to feel safe 150. I don't want to be afraid 151. I want to protect myself 152. I don't want to ruin myself 153. I want to be noble 154. I don't want to be degraded 155. I want to feel complacent 156. I don't want to feel worried 157. I want to avoid grief 158. I don't want to be grief-stricken 159. I want to feel relief 160. I don't want to feel pressure 161. I want to be settled 162. I don't want to be hyper-active 163. I want to be rested 164. I don't want to be unable to rest 165. I want to be accurate 166. I don't want to make mistakes 167. I want to be knowing 168. I don't want to be unknowing 169. I want to see things clearly 170. I don't want to have distorted perceptions 171. I want to be lucky 172. I don't want to be unlucky 173. I want to avoid accidents 174. I don't want to have accidents 175. I want to be favored 176. I don't want to be picked on 177. I want to be smart 178. I don't want to be dumb 179. I want to have purpose 180. I don't want to be purposeless 181. I want to be a part of things 182. I don't want to be detached 183. I want to have interests 184. I don't want to be uninterested 185. I want to do the right amount 186. I don't want to do too much 187. I want to be guided 188. I don't want to be misled 189. I want to be blocked 190. I don't want to be unblocked 191. I want to have open perceptions 192. I don't want to be covered in blackness 193. I want to be rational 194. I don't want to be irrational 195. I want to have correct recollections 196. I don't want to misremember 197. I want to be unbothered 198. I don't want to be restimulated 199. I want to do what is needed 200. I don't want to omit things 201. I want to be careful 202. I don't want to be careless 203. I want to be able 204. I don't want to be incapable 205. I want to reach ? 206. I don't want to withdraw 207. I want to know who I am 208. I don't want to become confused about identity 209. I want to take care of myself 210. I don't want to be helpless 211. I want to be industrious 212. I don't want to be lazy 213. I want to be included in things 214. I don't want to miss out on things 215. I want to be validated (praised) 216. I don't want to be invalidated 217. I want to be admired 218. I don't want to be abhorred 219. I want to be beautiful 220. I don't want to be ugly 221. I want to be big 222. I don't want to be small 223. I want to communicate 224. I don't want to be unable to communicate 225. I want to be communicated with 226. I don't want to be ignored 227. I want to conserve things 228. I don't want to waste things 229. I want to perceive truly 230. I don't want to be deluded 231. I want to be located 232 I don't want to be lost 233. I want to think clearly 234. I don't want to have muddled thinking 235. I want for everything to be obvious 236. I don't want for everything to be obscure 237. I want to be encouraged 238. I don't want to be discouraged 239. I want to be accepted 240. I don't want to be shunned 241. I want to be supported 242. I don't want to be persecuted 243. I want to estimate correctly 244. I don't want to mis-estimate 245. I want to be complete 246. I don't want to be incomplete 247. I want to be enthusiastic 248. I don't want to be despondent 249. I want to get things right 250. I don't want to get things mixed up 251. I want to get things correct 252. I don't want to miss things 253. I want to have things in sequence 254. I don't want to have things out of sequence 255. I want to identify things correctly 256. I don't want to confuse one thing with another 257. I want to differentiate things 258. I don't want to think that everything is the same 259. I want to be able to keep things together 260. I don't want to have everything fall apart 261. I want to be treated rightly 262. I don't want to be treated wrongly 263. I want to be logical 264. I don't want to be illogical (? reach/withdraw here?) 265. I want to be imaginative 266. I don't want to be dull 267. I want to feel pleasant 268. I don't want to feel horrible 269. I want to be accepting of things 270. I don't want to be revolted by things 271. I want to be responsible 272. I don't want to be irresponsible 273. I want to see reality 274. I don't want to see delusions 275. I want to be complacent 276. I don't want to be desperate 277. I want to be fast 278. I don't want to be slow 279. I want to be reasonable 280. I don't want to be fanatical 281. I want to be right 282. I don't want to be wrong 283. I want to be rich 284. I don't want to be poor 285. I want to be decisive 286. I don't want to be unable to make up my mind 287. I want to be whole 288. I don't want to be divided against myself 289. I want to be contented 290. I don't want to be bothered 291. I want to be strong 292. I don't want to be weak 293. I want to be enduring 294. I don't want to be transient 295. I want to be calm 296. I don't want to be upset 297. I want to be carefree 298. I don't want to be weighed down 299. I want to be effective 300. I don't want to be ineffective 301. I want to put things in the right place 302. I don't want to put things in the wrong place 303. I want to know where things belong 304. I don't want to not know where things belong 305. I want to know where things are 306. I don't want to not know where things are 307. I want to put things the right way around 308. I don't want to put things backwards 309. I want to be happy 310. I don't want to be sad 311. I want to have the will to live 312. I don't want to be unwilling to live 313. I want to have variety 314. I don't want to be bored 315. I want to know truth 316. I don't want to believe lies 317. I want to be told the truth 318. I don't want to be given false data 319. I want to know what is real 320. I don't want to be unsure of what is real 321. I want to know what is there 322. I don't want to imagine things that aren't there 323. I want to be complemented 324. I don't want to be criticized 325. I want to be loved 326. I don't want to be hated 327. I want to have friends 328. I don't want to have enemies 329. I want to have allies 330. I don't want to have opponents 331. I want to be loose 332. I don't want to be restrained. 333. I want to have choices 334. I don't want to have no choice 335. I want to be allowed to proceed 336. I don't want to be hemmed in 337. I want to be causative 338. I don't want to be at effect 339. I want to reach things 340. I don't want to be unable to reach things 341. I want to control things 342. I don't want to be unable to control things 343. I want to have games 344. I don't want to have no game 345. I want to be satisfied 346. I don't want to be unsatisfied 347. I want to have what you need 348. I don't want to suffer from cravings. 349. I want to have no regrets 350. I don't want to be regretful 351. I want to be open 352. I don't want to be closed in 353. I want to arrange things correctly 354. I don't want to mess things up 355. I want to see acceptable things 356. I don't want to be dazzled. 357. I want to receive sympathy 358. I don't want to get no sympathy 359. I want to get away with things 360. I don't want to be accused 361. I want to be acquitted 362. I don't want to be condemned 363. I want to be let go 364. I don't want to be hunted 365. I want to escape the consequences 366. I don't want to suffer the consequences 367. I want to avoid being implanted 368. I don't want to be implanted 369. I want to please people 370. I don't want to upset people 371. I want to obey the rules 372. I don't want to break the rules 373. I want to be good 374. I don't want to be evil 375. I want to help others 376. I don't want to harm others 377. I want to reassure people 378. I don't want to shock people 379. I want to make others feel safe 380. I don't want to terrorize others 381. I want to have normal desires 382. I don't want to be obsessed 383. I want to be sane 384. I don't want to be insane 385. I want to take enough time 386. I don't want to take too long 387. I want to be independent 388. I don't want to be dependent 389. I want to be satiated 390. I don't want to have longings 391. I want to know what's going on 392. I don't want to be puzzled by events 393. I want to know what's going to happen 394. I don't want to be taken by surprise 395. I want to know the consequences 396. I don't want to be caught unaware 397. I want to be able to adapt 398. I don't want to be unable to change 399. I want to be flexible 400. I don't want to be rigid 401. I want to be on time 402. I don't want to be too late 403. I want to be participating 404. I don't want to be alone 405. I want to like what is going on 406. I don't want to dislike everything 407. I want to be able to protest 408. I don't want to have to put up with everything 409. I want to be able to change conditions 410. I don't want to be stuck with things as they are 411. I want to be stable 412. I don't want to be pushed around 413. I want to be able to decide not to do something 414. I don't want to be forced to do things 415. I want to be at the right distance 416. I don't want to be too close 417. I want to have hope 418. I don't want to be hopeless 419. I want to understand things 420. I don't want to misunderstand things 421. I want to receive help 422. I don't want to get no help 423. I want to be fair 424. I don't want to be unfair 425. I want to be sharing 426. I don't want to be selfish 427. I want to have the right amount 428. I don't want to have too much 429. I want to feel full 430. I don't want to feel empty 431. I want to be at the right time 432. I don't want to be early 433. I want to be in the right space 434. I don't want to be in the wrong space (place ?) 435. I want to be kind 436. I don't want to be cruel 437. I want to be human 438. I don't want to be a monster 439. I want to be where you should be 440. I don't want to be too far away 441. I want to be successful 442. I don't want to be a failure 443. I want to win 444. I don't want to lose 445. I want to feel relieved 446. I don't want to feel crushed 447. I want to be defended 448. I don't want to be attacked. 449. I want to be tough 450. I don't want to be overwhelmed 451. I want to be determined 452. I don't want to give up 453. I want to be a good citizen. 454. I don't want to be a criminal 455. I want to be a member of society 456. I don't want to be an outcast 457. I want to support society 458. I don't want to overthrow society 459. I want to advance 460. I don't want to be held back 461. I want to have nice things 462. I don't want to have nothing 463. I want to have enough space 464. I don't want to have too little space 465. I want to be allowed to remain 466. I don't want to be kicked out of spaces 467. I want to be wise 468. I don't want to be foolish 469. I want to do things at the right time 470. I don't want to do things at the wrong time 471. I want to have enough time 472. I don't want to run out of time 473. I want to rise 474. I don't want to fall 475. I want to grow 476. I don't want to shrink 477. I want to get better 478. I don't want to get worse 479. I want to become more substantial 480. I don't want to get thinner 481. I want to know what time it is 482. I don't want to not know what time it is 483. I want to know what space I'm in 484. I don't want to not know what space I'm in (know where I am?) 485. I want to estimate time correctly 486. I don't want to mis-estimate time 487. I want to estimate distance correctly 488. I don't want to mis-estimate distance 489. I want to have faith 490. I don't want to have disbelief 491. I want to be enlightened 492. I don't want to be mystified 493. I want to spot the source of things 494. I don't want to spot the wrong source 495. I want to please god 496. I don't want to displease god 497. I want to obey god 498. I don't want to defy god 499. I want to be saved 500. I don't want to be dammed 501. I want to be in heaven 502. I don't want to be in hell 503. I want to be alive 504. I don't want to be dead 505. I want to dwell in paradise forever 506. I don't want to burn in hell forever 507. I want to create 508. I don't want to destroy 509. I want to have reality 510. I don't want to feel unreal 511. I want to have the right time 512. I don't want to have the wrong time 513. I want to have the right space 514. I don't want to have the wrong space 515. I want to have the right energy 516. I don't want to have the wrong energy 517. I want to have the right mass 518. I don't want to have the wrong mass 519. I want to be real 520. I don't want to be unreal 521. I want to be right about time 522. I don't want to be wrong about time 523. I want to be right about space 524. I don't want to be wrong about space 525. I want to be right about energy 526. I don't want to be wrong about energy 527. I want to be right about mass 528. I don't want to be wrong about mass 529. I want to be right about existence 530. I don't want to be wrong about existence 531. I want to have mass 532. I don't want to have no mass 533. I want to have energy 534. I don't want to have no energy 535. I want to have space 536. I don't want to have no space 537. I want to have time 538. I don't want to have no time 539. I want to have a universe 540. I don't want to have no universe 541. I want to have existence 542. I don't want to have no existence (have existed/ never have existed? ------------------------------------------ DISABILITY IMPLANT: MASTER PLOT Dec 04, 91 For the second series, "want" changes to "need" in the above list of items and in the third series it become "have to". From then on, the root changes to a goal, beginning with "To Agree". The items would then be "To Agree is To Escape" / "To Disagree is To Be Captured", etc. This pretty much fell apart for me around the 31st series. I carried on, mostly by assessment, running a few items off of the top of each one to try and map the rest of it out. Its quite possible that some of these are incorrect or that I missed a few. 1. I want to / I don't want to 2. I need to / I can't bear to 3. I have to / I must not 4. to agree / to disagree 5. to obey / to disobey 6. to do nothing with the mind / to do anything with the mind 7. to be unaware of this / to be aware of this 8. to not figure this out / to figure this out 9. to resist change / to try to change 10. to be in a body / to be outside of a body 11. to interiorize / to exteriorize 12. to keep this implant / to undo this implant 13. to generalize / to identify 14. to associate / to disassociate 15. to not look / to look 16. to not scan / to scan 17. to synchronize with reality / to desynchronize from reality 18. to fixate on physical reality / to shift in reality 19. to limit myself to 3 dimensions / to extend beyond 3 dimensions 20. to be aware of only 3 dimensions / to be aware of more than 3 dimensions 21. to not heal / to heal 22. to not cure / to cure 23. to entrap others / to release others 24. to enturbulate / to unenturbulate 25. to abberate / to deabberate 26. to block others / to unblock others 27. to inhibit others / to uninhibit others 28. to not run out / to run out 29. to not clear / to clear 30. to not restore / to restore 31. to mockup physical reality / to not mockup physical reality 32. to not duplicate / to duplicate 33. to not replicate / to replicate 34. to cross-copy / to not cross-copy 35. to not program thoughts / to program thoughts 36. to respond to programmed thoughts / to ignore programmed thoughts 37. to be unaware of machinery / to be aware of machinery 38. to not create machinery / to create machinery 39. to ignore mental machinery / to control mental machinery 40. to be the effect of mental machinery / to be unaffected by mental machinery 41. to obey universe machinery / to disobey universe machinery 42. to hide universe machinery / to notice universe machinery 43. to be in one place / to be in many places 44. to not see the structure of things / to see the structure of things 45. to not see through things / to see through things 46. to not look within things / to look within things 47. to not know / to know 48. to not see remotely / to see remotely 49. to not locate / to locate 50. to not pervade / to pervade 51. to not permeate / to permeate 52. to not dimensionalize / to dimensionalize 53. to not-is / to as-is 54. to agree with the time stream / to leave the time stream 55. to be wrong about time / to spot the correct time 56. to have a time track / to have no time track 57. to take time / to bypass time 58. to be the effect of time / to ignore time 59. to maintain the present / to change the past 60. to be the effect of entities / to not be the effect of entities 61. to hold on to entities / to let go of entities 62. to obey entities / to disobey entities 63. to block entities from view / to see entities 64. to be infested / to be clean 65. to infest others / to clean others 66. to be divided against myself / to be whole 67. to fragment / to integrate 68. to not orient anchor points / to orient anchor points 69. to not determinate objects / to determinate objects 70. to leave the structure of things alone / to manipulate the structure of things (?) 71. to not make things materialize / to make things materialize 72. to not dematerialize / to dematerialize 73. to make solids impenetrable / to make solids penetrable 74. to not infinitize / to infinitize 75. to not actualize / to actualize 76. to perpetuate reality / to violate reality 77. to leave random / to unrandomize 78. to not read minds / to read minds 79. to not take over others minds / to take over others minds 80. to not alter others minds / to alter others minds 81. to not implode others pictures / to implode others pictures 82. to not swamp thoughts / to swap thoughts 83. to not project thoughts / to project thoughts 84. to not endow life / to endow life 85. to not manipulate life-force / to manipulate life-force 86. to not drain life-force / to drain life-force 87. to not intend / to intend 88. to not postulate / to postulate 89. to not levitate / to levitate 90. to not teleport / to teleport 91. to not manipulate energy / to manipulate energy 92. to not create energy / to create energy 93. to propagate flows / to dampen flows 94. to not glare / to glare 95. to not beam / to beam 96. to not blanket / to blanket 97. to not zap / to zap 98. to not nip / to nip 99. to not mockup / to mockup 100. to not spaceate / to spaceate 101. to not energize / to energize 102. to not historicize / to historicize 103. to maintain a single viewpoint / to maintain multiple viewpoints 104. to need mass / to do without mass 105. to need energy / to do without energy 106. to need time / to do without time 107. to need space / to do without space (?) 108. to fill space / to have space (?) 109. to be located / to not be located 110. to gain mass / to loose mass 111. to be effected by energy / to ignore energy 112. to deteriorate / to improve 113. to follow the laws of energy / to violate the laws of energy 114. to follow the laws of space / to violate the laws of space 115. to follow the laws of time / to violate the laws of time 116. to follow the laws of matter / to violate the laws of matter 117. to not predict / to predict 118. to not predetermine / to predetermine 119. to not find out / to find out 120. to perceive as a body / to perceive as a spirit 121. to operate as a body / to operate as a spirit 122. to be a body / to be a spirit 123. to be human / to be godlike 124. to be in this universe / to leave this universe 125. to create unconsciously / to create consciously 126. to create matter unconsciously / to create matter consciously 127. to create space unconsciously / to create space consciously 128. to create energy unconsciously / to create energy consciously 129. to create time unconsciously / to create time consciously 130. to obey this implant / to defy this implant 131. to mock this up compulsively / to try not to mock this up consciously end of disability implant 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