--------------------------------------------- SUPERSCIO #5D PENALTY UNIVERSE MASTER LIST --------------------------------------------- Copyright 1996 All commercial rights are reserved to the author, who currently wishes to remain anonymous and therefore is writing under the pen name of "The Pilot". Individuals may freely copy these files on the internet for their own use and they may be made available on any web server who does not charge for them and who does not alter their contents. --------------------------------------------- READ #5A FIRST BEFORE READING THIS ONE. -------------- Continued from #5C ======================================== Dynamic 9: ETHICS ======================================== 29. To Purify (Fire People) you see the impurities in the flames of others, find criminals & toss them into a volcano, etc. Inc 2 loc = Lima Peru; Pyramid = Pompey,Italy The price of purity is the loss of self-determinism (individuality?) To survive is to depend on the bigotry (sins?) of others Time = sun swings over the fire city (clay slabs and billowing fire and balls of fire). Details: At the start, you find 7 criminals by seeing the impurities in their flames and capture them and toss them in the volcano. The people cheer you for saving them. Gradually it becomes like the inquisition, with you searching out people with impure thoughts etc. And the you start tossing in good people as well for personal gain and you also make mistakes and toss in the wrong people etc. Then the usual business of captured and divided etc. ---------------------------- 30. To Arbitrate (Bull people / minotaur) CORRECT GOAL MAY BE "TO JUDGE" - to be investigated. you solve disputes in a Greek style city with other races as slaves Inc 2 loc = Crete; Pyramid = Buenos Aires The price of compromise is universal misery To survive is to depend on the obligations of others Time = sundial in plaza. Details: You solve 7 great disputes including one between the king and the workers. You do this by talking to them and shifting their viewpoints until they come into agreement. You are greatly praised and rewarded. But you see that bringing people into agreement and getting them to compromise creates harm. You get the workers to compromise on a point of safety and then a building under construction collapses on them. You get the girls to compromise on being ravished by the bulls etc. Eventually everyone looses by compromising too much and they blame you etc. ---------------------------- 31. To Defend (little green men) env = flying saucers and a planet with many types of people (from other implant universes) ruled by religious zealots who want everyone to be good and follow the rules. The saucer people are the chosen of god and defenders of the faith & civilization etc. Inc 2 loc = Japan; Pyramid = Tibet The price of ethics is betrayal. To survive is to depend on the integrity of others. Time = saucer in orbit. Space = ship over city. Holy = cross on control panel. Details: You fight 7 great battles against forces of evil including invaders, revolutionaries, heretics, etc. You find out that not all the rebels are bad and regret blasting them but continue doing it because of pride and duty. You become arrogant and lord it over the ground population etc. You blast entire cities of loyal people when the lizard invaders occupy them. Resources run short and you force the cities to supply you while their citizens starve. Civilization crumbles but you keep on defending and wrecking things further. Rebel ships capture yours and haul you before the silver robot god and he divides you against yourself. You're allowed to return to your ship but now the crew despises you and considers you a traitor etc. and tosses you out into a volcano, etc. ---------------------------- 32. TO STRENGTHEN (Strong man) This goal, found late in the research, might belong here instead of To Protect which seems like it belongs in the upper series. This goal requires further investigation. It is also possible that the gorilla goal "to bring order" belongs here. Additional note: The upper series might also include the goal To Nurture (guardian of the forest). Details (?): You pour energy into the weak to help them. (?) ---------------------------- 32X. To Protect (colored balls of energy) you police a city of other body types, zapping wrongdoers. Inc 2 loc= Tibet; Pyramid=Washington DC. The price of safety is inhibition. To survive is to depend on the sins of others Details: You are a colored sphere of energy which floats around. You handle 7 situations, protecting the innocents by zapping their attackers. You feel very proud and helpful etc. and are rewarded by being fed electricity. You have sex by exchanging energy with other spheres etc. (there doesn't seem to be any male/female polarization). Eventually you zap the wrong people, mishandle things, fight with other spheres, develop perversions (such as drinking in sex flows from bodies). You become viscous and outlawed, no longer fed energy but stealing it, sometimes draining it from bodies and killing them, etc. ======================================== Dynamic 8 (religion) ======================================== (zodiac mass = Pisces) 33. To Enlighten (or to preach) (rabbit preacher) env = cartoon like rabbits walking around in frock coats. You preach human sacrifice (to wolves in leather jackets) & sex orgies & end up dying on the cross. Inc 2 loc = Libya (? or Jerusalem), Pyramid = Montgomery,Ala. The price of preaching is sacrifice. To survive is to depend on the faith of others. Time = Details: You are a preacher and carry a holy book with you as you go into town. You preach sacrifice to higher purposes. You work 7 miracles. You sacrifice rabbit people to the wolves and less die than before. The usual decline and troubles. ---------------------------- 34. To convert (reptile/fish person) - looks a bit like the creature from the black lagoon); you can evoke heavenly pictures & promote a false religion & even fool the lesser gods (statues) so they think you represent a higher god. env = seashore & lagoons, very colorful. Coral & multi-colored sand. Giant shells used as boats and temples built on the reefs etc. Inc 2 loc = Jakarta, Indonesia; Pyramid = S.E. Atlantis The price of divine revelation is to be fooled To survive is to depend on the gullibility of others Time = sun over lagoon (floating houses & fish people) Details: The people worship god statues (the pilot, mermaid, etc. - generally terminals of other penalty). The statues have cantankerous lesser gods who expect sacrifices and so small favors for much worship. You have the ability to evoke heavenly pictures in the sky. These pictures are scenes from other universes. With this you falsely convince others that you are the agent of a higher god. Even the lesser gods get scared and become propitiative. You perform 7 wondrous revelations, using the pictures to stop wars etc. But you can't really heal the sick or control the weather as the lesser gods can, and they miss your withholds and you get into various troubles and go through the usual decline etc. ---------------------------- 35. To connect (female angel) env= heavenly clouds (later hell on Earth), you get a sexual kick from connecting with God, and later find that you can get the same kick with body sex (forbidden) & get sent down to hell. Inc 2 loc= Los Angeles (heaven in clouds); Pyramid = Hawaii (inc 2 scene - angel with burnt wings tumbling into a volcano The price of sensation is defilement To survive is to depend on others for fulfillment Time = sun on clouds. Space = pearly/golden gates & clouds Energy = golden rays coming down from God on high. Mass = golden alter in heavenly cathedral. Ecstasy = angles in cathedral writhing in light of God. Details: You receive religious & sexual ecstasy by connection with God. You go through 7 divine experiences in various places such as the cathedral & the courtyard etc. generally in a group & the light of God shines on you & you all have a vast religious/sexual experience. Sliding downscale, you enter forbidden places & do forbidden things such as eating of the tree of knowledge & get M/W/Hs from God & you hide this when he sends out a ray of ecstasy making the ecstasy diminish. Sex (forbidden) lets you connect with & have ecstasy with someone other than God & you do this & pervert other angles & have problems etc. The sexual ecstasy gradually decays & leaves you with empty cravings. You are found out, argue with God, blame him, become arrogant, & are cast out of heaven & into hell on the ground. There you are tortured but also seek sexual ecstasy through pain, but it diminishes & you die etc. ---------------------------- 36. To worship (knights) env= castle, you make sacrifices to the God in the cross (who absorbs the soul of people put on the cross) & do holy quests & persecute other religions. Inc 2 loc = England; Pyramid = China The price of faith is blindness To survive is to depend on the blindness of others Time = sun over forest & castle by lake. Space = ramparts of castle looking over the meadow. Energy = knight swinging sword. Mass = walls of castle. Details: At the start you perform 7 holy quests (like holy grail etc.), smash the god statues of rival religions, become arrogant, etc. It gets a bit like the inquisition, with you as an inquisitor, and then you begin to feel sympathy for the victims and start cheating and betraying your comrades and it goes down from there. ======================================== Dynamic 7 (spirits) ======================================== 37. To predetermine (the soothsayer) - this is a symbol body which manifests in various forms such as the blind prophet, the wise fool, & the water carrier. env = flat earth; you see the symbol bodies behind peoples human forms & You insert meanings into things and setup theta machinery and predetermine what will occur. The symbol bodies are like stick figure drawings using lines of fire. The flat earth is old testament/Babylon like. Inc 2 loc = Turkey; Pyramid = Southern Alberta, Canada The price of prediction is to be foredoomed. To survive is to depend on the superstitions of others. Time = sun shadow far above a pasture on a flat earth. Space = Mountains in the distance. Details: You can see the symbol body behind the physical forms and therefor know their fate. You make prophesies based on their symbols and this keys them in and makes it come to pass (because it is the doom that you see waiting for them). You begin with 7 prophecies of doom but help them overcome the calamities. Eventually you become greedy, vengeful, etc., makeup false dooms, preach against the kings, etc. Finally the god who is a mountain divides you against yourself etc. ---------------------------- 38. To collect (elves/fairies) env=fairyland, souls are captured & made into enchanted weapons etc. Inc 2 loc = Bombay, India; Pyramid = Baghdad The price of power is corruption To survive is to depend on the enslavement of others Time = Sun passes over an elf tree city. Space = field where elves dance. Energy = bolt from ring of power. Mass = elves pushing a bolder. Details: You are a great spellsmith who captures spirits and enchants them into weapons and things. You collect beings. You begin by making 7 great devices in this manner. You raise your arms and let your spirit flow out and surround the victim spirit and crush it down an into an object you have made. When someone dies you try to be on hand to collect the spirit etc. The people at first praise you and then come to fear you and despise you. You become vain and arrogant and hate everyone. The gods divide you against yourself. When you die, you're collected into an object and locked in a vault until demons come to drag you off to hell, etc. ---------------------------- 39. To Influence (cupid) env=greek mythology style space opera; you inspire people to love, hate, etc. Inc 2 loc = Jacksonville, Fla.; Pyramid = Vermont The price of excitement is to stay hidden To survive is to depend on the discomfort of others. Time = Details: The cupids live in the clouds as do the angels and demons (who both object to the influence of the cupids, because they have strong purposes whereas the cupids only want interesting experiences). The people in the cities are of various body types including humanoid and wire people etc. At the start you visit 7 cities and inspire people to 7 interesting emotions. You are admired by the other cupids etc. Then you begin inspiring lower emotions, terror and hate etc. and have various fights and problems. Eventually you inspire the people to riot and destroy civilization. The angles capture you and drag you before god (who is on a golden throne in the clouds) and he divides you against yourself. You die and are "buried" in a spirit coffin in the clouds. Finally the devils haul you off to hell in a volcano etc. ---------------------------- 40. To Embody (Pan - goat god). You evoke nymphs etc. out of trees etc. & solidify their bodies by playing panpipes. Inc 2 loc = Catalina; Pyramid = Greece. The price of embodiment is suffering. To survive is to depend on the harmony of others. Time = sun swings over forest glade. Space = forest & brook Energy = Geyser coming up out of a lake Mass = Dryads melted into a rock. Invoke = playing pan pipes & calling something forth from a tree Solidify = dryad outside of tree becoming solid. Terror = bull like demon rises out of lake by waterfall. Trouble = Pinwheel of energy around a silver cap. Details: At first you are alone in a forest glade. You use the panpipes to evoke the spirit of each natural form and then make it solidify into a person (i.e., summon the spirit from the tree and embody it into a tree nymph etc.). You go around and evoke 7 groups of spirits and solidify them. All of them praise and worship you and want their friends embodied as well. You carry on populating the woods etc., but you occasionally bring out a monster or demon (or the energy pinwheels, which are dangerous to you). Also, the embodied spirits have problems etc. and begin to blame you. Also, the nymphs etc. sometimes refuse to give you what you want and so you embody monsters to force them. Also you solidify things for your own gain and demand payment from the solidified spirits etc. and you make mistakes and hide them. You can also embody concepts, etc. And you embody evil as well as good. The trees etc. all start dying because you've pulled out all of the spirits. Everyone blames you for everything and they hunt you down and the guardian of the forest divides you against yourself (Tree God) and devils throw you in a volcano etc. Note: This was previously To solidify / to Not-Is in 6th dynamic. ======================================== Dynamic 6 (physical) ======================================== 41. To Locate (Leprechaun (wise fool, human like) env = rooms interconnected at random. You find various people (symbols) in rooms and try to find your way to the center. Inc 2 loc = Inside a space wheel in orbit (rings of rooms sliding in relationship to each other); Pyramid = Quito,Equ. The price of being located is to be a target To survive is to depend on the mis-orientation of others Time = Grandfather's clock Space = a room + shadows of rooms in 4th dimension. Energy = a ray from the center passes into a room & hits someone Mass = someone pounding on a wall. Boisterous = a drinking hall. Details: The "Sun" in the center (in a circular room surrounded by a railed balcony and maybe a control panel) puts out higher dimensional rays which pass through the walls and illuminate the rooms and unlike most people, you can sense the direction of the rays and know where you are even though the rooms keep shifting (as if they are mounted in a series of concentric rings which rotate in relationship to each other). There are also some large halls such as the kings hall, the drinking hall, etc. You are a locator working for the king. The people are reminiscent of medieval tarot card drawings. At the start, you go on 7 missions of locating people and things and are showered with riches etc. Sliding downscale, you hide things and keep the locations to yourself (treasure etc.) and get others lost. Finally you start making mistakes and get lost yourself etc. The kingdom begins to fall and the king blames you and soldiers chase you etc. In the end you wind up in hell in a volcano that is located on the floor of the central room beneath the center sun. ---------------------------- 42. To permeate (theta body); you permeate meat body people & implant orders, at first helpful & then harmful. Inc 2 loc = Rio de Jenero; Pyramid = Saudi Arabia The price of pervasion is dissolution To survive is to depend on the suggestability of others Time = a shadow moves underwater (?). (or world turning in sunlight seen from low orbit?) Details: You help the tiger people, fox people, etc. by blanketing crowds and implanting orders to stop riots etc. Then you decay and do sexual blanketing and implant things as jokes (like a bad hypnotist) and inspire people to fight etc. Finally the god, who is a statue of a Centaur, divides you against yourself and you give conflicting orders when you try to implant others, etc. Note: was previously in 7th dynamic, and had To Solidify in 6D (which is now To Embody in 7D, but solidify might still be another goal and permeate might be in error and actually be part of to energize, note similarity in the body type etc. - needs to be investigated). ---------------------------- 43. To energize (thought circles; color flows) Inc 2 loc = In the Aurora Australis (southern aurora) Pyramid = Kashmir. The price of motion is pain To survive is to depend on the unawareness of others. Time = moving swirl of color. Space = lines of energy stretching out towards infinity. Energy= star exploding. Mass = black hole pulling in asteroids etc. God = a planet (like the man in the moon). Details: You permeate mest & sublimate it & it turns into flows of colorful energy which you feed on & play in. at start there are 7 wonderful sublimations where you release the energies of planets etc. Colors reflect energy levels, blue is warm, red is painful, black is death/unconscious. You have problems with stars blowing up and unsettling your stomach, overts of stealing energy from others, overts of destroying pretty places, etc. Eventually a planet god divides you against yourself (black lines in your energy swirly), finally you're drained of all energy & go black & are pulled down to a planet & fall into a volcano. Note: This one might belong to a higher series ---------------------------- 44. To gather (Spacesuit bodies - like radiation suits, but the suit is the body, no face inside), env = like 3rd Invader force. You go around using a fac 1 like device to implant & take over. Inc 2 loc = Nepal; Pyramid = Atlantis The price of wealth is to be controlled. To survive is to depend on the conditionability of others Time = Details: At the start, you conquer 7 societies (unicorns etc.) and are hailed as a great leader. Then you make mistakes, get overwhelmed by robots, revolutionaries, etc. Note that you never consider it an overt to conquer the meat body people, your idea of overts has to do with betraying other invaders and your own loss of courage etc. Then comes the usual decline. ======================================== Dynamic 5 (life) ======================================== 45. To grow (Genetic entity), env=a southsea volcanic island. you are a GE & evolve a genetic line trying to have your forms overwhelm the forms evolved by other GEs in the chain of islands. Inc 2 loc = Tahiti; Pyramid = Australia. The price of growth is death To survive is to depend on the sacrifices of others. Time = cells/micro-organisms in the sea as day turns to night Space = An island in the sea, bay, reefs, the sky above. Energy = lightning bolt striking a forest and starting a fire Matter = a vast rock cliff above the beach Affinity = GE feeling tender for a mouse like creature Reality = a volcano sheathed in clouds and its slopes teaming with life Communication = one monkey points a snake out to another Understanding = 2 sloths hang together looking at each other in the trees Fate = Glacier Help = Aneoba reaching towards another that is sinking Decay = fungus on tree Creation = strange glow from a cave in the slopes of a volcano you = GE (golden cloud) Fall = bird dropping a clamshell Warmth = Green Sun in sky Turbulence = surf Competition = another GE, blue colored Abandonment = shellfish on beach Doom = volcano erupting Details: You are a genetic entity growing lifeforms. You begin with simple ones on a lifeless volcanic island, and gradually get more complex. Then a rival GE starts up on the opposite side of the island. He sends birds against the clams, vines against the trees, so you grow monkeys to tear at the vines, so he grows tigers to eat the monkeys etc. This one probably belong in a higher series. The GE is a cloud form and the scale is creation first followed by decay instead of a straight decay down to death. ---------------------------- 46. To discover (centaurs), env=ship sailing from bay to bay on a new continent, explorers who first try to find treasure, learn wisdom, and teach, but end up like conquistadors. Inc 2 loc = New Zealand; Pyramid = Durban, South Africa The price of discovery is blame (ruin?) To survive is to depend on the gullibility of others Time = sun swings over ship at sea with centaurs. Space = Looking over the rail of a ship at the shores of a vast bay. Energy=Rhinocerous charging. Mass=Cliffs at shore, waves drive a ship towards them. Trouble=Angels. Details: At start you are on an explorers ship landing in natural harbors etc. along the shores of a new continent (large island). It is very exciting and you are filled with the thrill of finding and learning new things. The places have strange flora & fauna. You visit 7 bays (rabbit people + robots; cat people + bears; Elves + goat people; Magicians +arabs; Gnomes + giants; Frog people + insects; Greek gods + dog people). You visit each bay and are exhilarated by what you find, but you try to dominate the people. At first you help them and they welcome you. Eventually you exploit and enslave them. Also, you get drawn into their wars etc. You try to teach them about things and fail, you discover new ideas but they don't want to listen, so you begin to trap them for their own good and force them into schools & they rebel etc. The people pray for help against you and angels with fiery swords come and oppose you. Eventually they destroy your ship and capture you and god divides you against yourself etc. ---------------------------- 47. To heal (Tree Man), env = forest, You heal the animals taking all the hurt away but when they disobey you, you push it all back in & they get sick. Inc 2 loc = Prague; Pyramid = Uruguay. The price of healing is pain. To survive is to depend on the weakness of others. Time = shifting slant of sunlight threw forest canopy. Space = a path going off through the trees into the distance Energy= Mass= Trouble= A Bore Person (pig man with tusks). Details: You are in a forest with cat people, bull people, etc. At start you visit 7 races and perform great healing for each. They all build alters to you and worship and praise you. But you don't like them fighting each other etc. so you try to control them. You push injuries back in on the and they sicken and die. Another forest guardian sets up on the far side of the forest and your people and his people fight. Too many are killed and hurt for you o heal them all and so your people turn against you. Eventually your captured and taken before the mountain god (earth god) and divided against yourself etc. ---------------------------- 48. To Adapt (Thread Man). You are a bundle of threads that can unravel and reweave into a new shape. Inc 2 = N. Siberia; Pyramid = Syria Price survive Time = A clock on a tower (silver ball with streamers) Space = Gossamer city Energy = wave shakes the city (Underwater?) Mass = great rock crushes things. You = A thread man (like many pieces of string Trouble = Cyclops Details: At start you adapt and teach others to adapt to 7 threats. There are crab people who chop you with pincers and cyclopses who burn you with beams from their eye and bull people who enforce rules. There are snowflakes, etc. You have a horror of solidifying and of burning. ======================================== Dynamic 4 (race & society) ======================================== 49. To Establish (giant), env = three eyed giants dominating flatlands linked by a hyperspace grid Inc 2 loc = Philadelphia; Pyramid = Dublin, Ire. The price of order is invalidation To survive is to depend on the obedience of others (note, originally had this as one eyed giants - i.e. Cyclops, but some confusion between this & To Judge; also was missing the next goal upwards, so items got crossed up) Time = Details: There is an electronic grid (looks like graphics) ultra dimensional grid linking 7 firmaments / planes / flatlands. You establish the 7 flatlands & setup a race of beings on each one (Chinese peasant children, fox people, etc.) in a rigid cast system. Each race has a trade / task / skill & you establish a civilization co-ordinating all these & expanding the space grid. You hypnotize (implant) any dissenters for the greater good. At start you have wonderful goals of a glorious civilization etc. Sliding down, people revolt, get implanted, you do many overts, & finally give up & let civilization fall & are captured by mobs etc. ---------------------------- 50. To Share (dolphins), the dolphins have no hands, but can levitate things by group postulation. They launch wooden spaceships and build a very low orbit space station. You create too much dissension and the station falls. Inc 2 loc = near Hawaii. Pyramid = Azors (inc 2 scene: dolphin in a glider spiraling into volcano) The price of sharing is enforced agreement To survive is to depend on the agreement of others. Time = sun over ocean with dolphins space = dolphin in glider high above world energy = beam from sky boiling ocean. mass = dolphins in ocean levitating vast glob of water. god = giant statue of Poseidon with trident. Trouble=aliens (like giraffe people?, or insect people?) Details: You do 7 great cooperative efforts including uprooting trees from the islands and launching the space platform and shaking the aliens' (insect people with energy weapons) ship until they will trade peacefully. Gliders and platforms are wood frames with plastic film holding water. Sex is group orgies at sea; You have no hands and can only operate in a group. Agreements are forced by projecting thought bubbles at each other; You commit overts as ordered by the group including casting out a friend (thrown off platform) & then rebel & obsessively individuate. Poseidon divides you against yourself etc. ---------------------------- 51. To Unite (dog soldiers), env=a Nazi Germany like war for racial purity. In the end you turn traitor & both sides do you in. Inc 2 loc = Frankfort,Germany; Pyramid = Perth, Australia. The price of loyalty is dishonor To survive is to depend on the honor of others. Time = sun swings over a battlefield. Space = a harbor with ships & planes & troops massed on shore. Energy = a large bomb blows up a city (mushroom cloud). Mass = giant steel doors of a bunker like fortress. (huge). God = Statue of a giant bird on a pedestal. Trouble = cat people Details: You are an officer engaged in 7 glorious campaigns, defeating the enemy & uniting countries & purifying the race. At first you agree heavily with this & see the sense of it & are happy to have an opponent, but gradually you begin to question. The army installs control devices in your teeth. You have sex with an enemy spy & sympathize with the enemy & begin helping them. Your discovered & flee to the enemy who implant more control devices & send you back as a counter spy & you're caught again & implanted further etc. Your divided against yourself & sent again as a spy with hidden portions of yourself taking over when you are asleep & reporting in etc. Eventually you blow everyone up by disabling the shields during an attack. Your comrades from both sides drag your soul out of the grave & toss you in a volcano for betraying them. This is high tech with laser cannons, laser rifles with bayonets, etc., the women have 4 breasts. ---------------------------- 52. To Control (frog people), env= pond with houses on stilts, much politics Inc 2 loc= Caspian Sea; Pyramid = Lake Nayassa, Africa. (inc 2 scene: Frog person dumped into a volcano by a crowd) The price of civilization is oppression To survive is to depend on the meekness of others. ?? maybe some error on this one, possibly slime monsters should be saucer people? maybe something else wrong, (turned on headache). Time = a water clock (a series of trays of water) Space = a village of floating cushions w/ sunshades + houseboats Energy = a tidal wave. Mass = a vast cliff overhanging the lake. Trouble = slime monsters. Details: You are a frog person (manlike, has hands, wears clothes, etc.). The frog people mostly live in & on the water although they have buildings on the shore too (need to breed underwater, etc.). You control the pond by leading & manipulating the people & try to control other ponds as well. You perform 7 great deeds of control to get the people to work together to fight slime monsters, stop crime, build a dam, etc. The people wouldn't obey rules so you put thought control helmets on them (supposedly on criminals but really on anyone who protests). The helmets give headaches when they disobey orders or break laws or thing bad thoughts about the state etc. Eventually you covertly aid the slime monsters to give you more excuses for more control etc. You misdeeds are eventually found out & the people rebel & your chased & caught & divided against yourself etc. ------ Following, to judge, probably belongs with the 9th dynamic (same as arbitrate), kept here temporarily as a safety measure., see 9th dynamic. ??. To Judge (giants - a Judge), env = courtroom, you make others divide against themselves for their crimes. You travel to villages of underpeople such as elves & fairies & hold court. Twist cases for your own gain. Inc 2 loc = Philadelphia; Pyramid= Dublin, Ire. The price of law is injustice To survive is to depend on the law abidence of others Time = courtroom clock. ======================================== Dynamic 3 (groups) ======================================== 53. To Organize (clerk; human), env = a bureaucracy (everything happens inside); planets are being taken over & you do the paperwork; eventually angry mobs storm the building & burn forms etc. Inc 2 loc = London; Pyramid = Portugal The price of order is frustration To survive is to depend on the uniformity of others. Time = beeping computer signal (red flashing light on console). Space = looking down at a cafeteria from a mezzanine. Energy = someone throws a basket of forms at the clerks head. Mass = endless ceiling high piles of forms. Trouble = bull people. Details: The body type is a hermaphrodite (bi-sexual). Sex is used as an office hierarchy privilege, done to you by seniors & by you to juniors. There is a sort of 2D as well & the sex in the office is a source of upset. God is an administrative computer. The entire incident happens indoors. The exhilaration at the start is on putting order into everything & categorizing & airing it. Planets are being taken over & you handle all the paperwork. At start you organize 7 departments, creating new forms & procedures to introduce more order into the every growing piles of data. There are forms about forms. When you make a mistake, the penalty is to pay tax & the form for this are endless & horrible. You inflict forms & lines & procedures on others & sometimes they starve & die on line. There are bull people who wouldn't tolerate this and wreck things etc. Sinking downscale, you become horrified & guilty but can't stop. Eventually angry mobs storm through the building & burn forms etc. Eventually you are caught and divided for your sins by the god computer. In the end you fall down an elevator shaft which opens into a big cavern in the basement that contains a volcano which leads down to hell. ---------------------------- 54. To Co-operate (robots), env = warring space stations in orbit (blue Vs red robots) (squarish robot bodies, cube heads) Inc 2 loc = orbit; Pyramid = Detroit (inc 2 scene - robot falling from sky into a volcano). The price of agreement is obedience To survive is to depend on the obedience of others. Time = sunlight moving across a space station. Space = 2 large space stations (wheels), a planet is high above. (about 8 big platforms + ships & robots moving around) Energy = ship smashing into station & debris flying around. Mass = large bundle of girders drifting into a bulkhead & crumpling it in a large loading dock (gravityless). God = computer Creator = octopus in tank of gas. Dissolve = robots tossing others into a vat of boiling acid. Details: you do 7 great projects working together with the other robots to build things & expand the station & fight the enemy robots etc. You're a sort of team leader who gets others to work together but they get in each others way & you sacrifice & harm them for the sake of the project without regard to fairness or impact on the individuals (i.e. purely practical). The individuals become upset so you have them reprogrammed (implanted) & also you pretend to be helping them but really (at first) are only working for the sake of the group. Later you become dis- illusioned & only work for yourself & your own gain. Finally you want to overthrow society but can't because the other robots will destroy everyone. Your evilness is found out & your dragged before the computer God etc. ---------------------------- 55. To Participate (mermaid) env = in ocean. Sex splits open the tail & causes you to develop legs which is considered degraded & confines you to land. You do it anyway for the sake of participation & become debased & cast out. Inc 2 loc = Capetown, S.Africa; Pyramid = bay in N.E. Lemuria The price of approval is self degradation To survive is to depend on the sympathy of others Time = moon swings (nighttime) above a mermaid on a rock at sea Space = undersea castle with glow fish swimming around etc. Energy=ship crashing on the rocks. Mass=heavy chest sinking in water with mermaids struggling & failing to pull it up. Trouble = Centaurs on the deck of a ship. God = giant statue of Poseidon half out of the water w/ a trident Details: You participate in 7 great group activities. These include singing which compels human sailors to come & crash on the rocks where their stuff can be looted. Your voice has magical powers & they are amplified by singing together with others. Sometimes a ship has centaurs instead of human sailors & they can resist your voice & have magic of their own & hunt you. Finally you have sex with a human & your legs split open & your cast out & you participate with the other cast out mermaids on shore to sink ships but the centaurs come & catch you & drag you before Poseidon (god statue) who divides you against yourself etc. (? maybe some errors in this). The mermaid's big button is showing others how they've ruined her. ---------------------------- 56. To Expand (mouse people - railroad engineers), you engineer a vast railroad at the expense of everything else. You are in competition with others doing the same & you work your mice to death & are sentenced by the gods. Inc 2 loc = Edinburgh; Pyramid = Philadelphia. The price of expansion is confusion To survive is to depend on the toil of others Time = RR clock tower over station. Space = Trainshed Energy = Locomotive in motion Mass = coaling tower dumping tons of coal God = looks like USA's Uncle Sam. Trouble=a hausefrau like dollbody, hypnotic beams shoot from eyes Details: At start you organize 7 great projects. You get them building railroads (British looking, red engines & competition has green engines). Working to beat another company & be larger. Eventually you do too many overts and overexpand and it's all too complicated and everyone works too hard. Doll people object to your expansion etc. You work the mice to death. They revolt etc. ======================================== Dynamic 2 (sex/family) ======================================== 57. To Reproduce (insect people) You are one of the bug eyed winged people that reproduce by injecting eggs into paralyzed hosts. Walks on 2 legs and has 4 hands. Space traveling. Swoop down on planets (a bit like 5th invader). Inc 2 loc = Calcutta?; Pyramid = Buenos Aires (?ural mts). The price of expansion is detestation (starvation?) To survive is to need the bodies of others Time = Wristwatch on wrist of an insect body. Space=insect invaders swooping down on a valley. Energy=Gorrillas with laser cannon blast down a cliff (insect invaders are at top of cliff). Mass=spaceship sinking into mud. God = a stone spider Trouble = Gorilla People. Details: At start you swoop down as part of an invader force against 7 planets where you inject eggs into the natives (various body types). You come down from orbit riding prone on a small torpedo shaped device with handlebars. Your wings can support you in the air briefly but tire rapidly. There is a tremendous 'high' about populating all of the universe with your own species. As a male, your sexual organs draw eggs out of the female & fertilize & hold them (where they build up pressure) until you can inject them into a host. Some of the peoples you attack are high tech. There are laser armed gorilla people who object to being egg victims. They give you much trouble & get you in the end. You begin to realize that your whole life is an overt but you can't stop. Eventually the gorillas burn off your wings & drop you in a volcano, etc. ---------------------------- 58. To Satisfy (cavemen), env= stone age (see Hits of Man), much sex, rape, breaking women's legs to keep them from running away, infidelity, etc. Inc 2 loc = Peking Pyramid = France (inc 2 scene: caveman jumping into a volcano) The price of pleasure is to sin To survive is to depend on others for pleasure (fulfillment ?) Time = caveman by cave overlooking a valley with shadows creeping. Space = looking down at valley from rocks. Energy = caveman bashing head of mammoth with club. Mass = a great rock. Crush = arm sticking out from under body of a mammoth. Trouble = elves. Details: At start you are master of the land, hunt mammoths, kill bears, etc. There is much sex, all the women want you but each wants to keep you for themselves. At start there are 7 women who you mate with successfully and then things begin deteriorating. One woman drives off all the others. You want one from a different tribe who isn't interested in you & you break her leg to keep her & then regret it etc. There are also elves. You steal elf women & rape them, chase them through their caves. But elves strike you with magic bolts etc. Finally they catch you & take you before the statue of the mammoth god who divides you against yourself. Eventually no female wants you, you can't kill game, & the elf women throw stones at you. Finally they roll a bolder on you & you die & are buried in a cave where fire demons drag your soul deeper into the caves which leads into a volcano & down to hell. ---------------------------- 59. To Join (cat people) env = a neo-modern (cubist) city of flying (levitating) cat people crazy for sex. Have endless kids & throw them out or kill them until robots come & force you to feed them (kids eat your breasts which grow back, but its painful). You betray lovers turning them in to the robots etc. Inc 2 loc = Orleans, France; Pyramid = Baghdad The price of love is betrayal To survive is to depend on the lusts of others Time = sun swings over a cubist city with flying cat people. Space = cat person floating in air over ocean. Energy = cat person levitating. Mass =a great iron chest which falls & crashes through the floor Trouble = Robots God = Earth Mother statue. Details: You are a cat woman who is exhilarated about sex. You have 7 wonderful 2Ds. When you have kids you bash their heads in or throw them out to starve. Then robots come & explain that your supposed to let the kids feed on you & they enforce it as a law. Each litter bites you & scars you all over (the breasts are nubs to be eaten). You violate laws, kill kids, engage in sexual abuse, fight robots, etc. Also, you betray your lovers turning them over to the robots when they give you problems etc. The robots catch you & haul you before the earth mother god (giant human like statue with dozens of arms & breasts & endless kids of many types in its arms). It hits you with a beam that divides you against yourself. They release you and you grow old and ugly, no males will join with you etc. You jump off a building & find you can't levitate anymore & smash to the ground & die. The robots scrape up the body & put it in a drawer in a mausoleum & lock it electronically so that your soul can't get out. Then devils drag your soul out (you try to stay in) & haul you out to sea & throw you into a volcano sticking above the surface. Inside, the souls of all the children you killed torture you with painful degraded sexual sensations. ---------------------------- 60. To care for (birdgirl) you protect the forest & strangle trappers etc. env = a forest of giant trees. Inc 2 loc =Alcopoco, Mexico; Pyramid = Niger/Chad Africa. The price of caring is grief. To survive is to depend on the suffering (?) of others Time = Birdgirl on the porch of a tree house watching the sunset. Space=birdgirl on giant tree branch looking at forested valley. Energy=birdgirl flying hard up to the top of a cliff. Mass=Rock promontory jutting out over valley (& starting to crack off). Trouble=snake people (engineers). Details: You are in a forest of ferns & trees with dinosaurs etc. & snake people who build things. You have 7 families of children including your own & other types of creatures who you care for with great pleasure & success. They spread through the forest. You also care for other children such as dinosaurs etc. but they all fight & hurt each other although they love you. You try to make everyone stop fighting but they resent this. The snakes enslave others & build vast structures & cut down trees & you interfere & they hunt you. You try to stop everyone from doing anything & begin killing anyone who moves (all for good reasons) & you wouldn't let anyone live their own lives & begin implanting people not to fight etc. Your like a god to the various children at first but then you become an oppressor. At one point, the snake people promise to stop the fighting (by enslavement) and so you help them, but they betray you. Eventually the children catch you & turn you over to the snakes who haul you before the snake god (a creature in a bottle) who divides you against yourself. ======================================== Dynamic 1 (body) ======================================== 61. To Feel (To experience the feeling of being alive, also could be translated as To Live) (bears) env = snow covered forest & mountains, these are pretty much real bears, not bear people, you offend the spirit guardian of the forest by making mess, also hunters chase you (fox people with rifles) Inc 2 loc = Canton, China Pyramid = Green Bay, Wisc. The price of sensation is pain To survive is to depend on others for sensation Time = sun swings over snow covered forest. Space = snowy mountain slope. God = statue of forest god (treelike man). Difficult = Bear trying to catch fish. Pain = tree falls on bear. Trouble = Hunters (fox people) At start you are the master of all you survey, experiencing 7 incidents of wonderful feelings including climbing trees, scaring other animals, sex, catching fish, eating honey, etc. But you mess up things etc. & think its a lot of fun. It gets cold & you hibernate, bees sting you, etc. You offend the guardian of the forest by making so much mess, and hunters (fox people with rifles) chase you. There are tree people (trees with faces) & you torture them with fire, you also burn down part of the forest. The tree god catches you (in his spirit form) and takes you to his alter & divides you against yourself. Now everything is terrible & you age etc. Then the hunters kill & skin & eat you & bury the bones. You can't get out of the grave because they build a magic cairn over it to keep you in. Plant devils come & drag your soul off to hell. The goal here might be to experience instead of to feel. ---------------------------- 62. To replenish (looks sort of like an old Arab), env = desert & mts. Lots of stealing from Arab camp & from robots, much need to rest. Inc 2 loc = Jerusalem; Pyramid = Shanghai, China The price of motion is tiredness (strength is exhaustion?) To survive is to depend on the creations of others Time = sunset in the desert. Space = sitting on rocks looking at sand. Energy = hurling a spear. Mass = the mountains. Trouble = spider people Details: You are sly and crafty and ride around with great exhilaration and take what you want. There is treasure in the mountains and you find it and steal it. You do 7 great thefts to replenish the tribe's coffers. Then, sinking downscale, you develop considerations on taking others things and using others energy and get tired etc. You stumble on a robot base in the mountains and steal from them and get in trouble. Eventually the spider people (invader's who own the robots) catch you and take you before their computer god who divides you against yourself. Then you age rapidly and totter about as the old man of the mountains & die etc. There might be some errors in this. Its possible that the goal is To Survive, and that it comes between to eat and to endure. ---------------------------- 63. To Eat (tiger), env = jungle, eating monkeys, chased by natives, sacrificed to the monkey gods (stone statues) Inc 2 loc = Kenya; Pyramid = S. India The price of energy is guilt To survive is to depend on the energy of others Time = sun swings over tiger eating monkey on hill above jungle Space = Tiger looking over plane. Energy = tiger leaping between rocks. Mass = tiger watching natives struggling to lift a waterbuck. God = giant statue of a monkey. Trouble = natives. (see Tiger symbols platen for full list). Details: You're the tiger in the jungle. You eat 7 monkeys with great gain in strength and aliveness. Gradually you deteriorate, having trouble with natives, elephants, rhinos, etc. Finally the natives capture and cage you and haul you before the monkey gods who divide you against yourself and then you age and starve, struggling in the jungle. You die and the natives dance on your grave so that you can't get out. Then devil birds come and carry your soul off to hell in a volcano. ---------------------------- 64. To Endure (pyramid) env = desert. You are a stationary pyramid (3 sides with 1 eye in each, one eye for sex & sensation, 1 for blasting things with energy, & 1 for hypnosis/control), you're a god similar to the statue in to create but immobile & need people to care for the pyramid, There is a space opera city in the distance & you hypnotize the people in it to serve you until they destroy you. Inc 2 loc = Egypt; Pyramid = New York (inc 2 scene - the ground cracks open beneath the pyramid and it falls into the fires of the Earth). The price of endurance (or persistence or havingness?) is to be weighted down. To survive is to depend on the care of others Time = sun swings over pyramid (with eye). Space = desert (city in distance) Energy = beam coming out from pyramid. Matter = bricks of pyramid. Danger (fear) = spaceship approaching pyramid. Trouble = an old man with a staff. Hurt = sandstorm abrading the pyramid. Pain = beam from ship knocks off bricks from pyramid. Control = eye of pyramid shoots beam into a one eyed man. Excitement = a space opera type city. Influence = a beam from the pyramid embraces the city. Details: You are a sort of God (like the statue in To Create), but you are immobile. You permeate the nearby city and the people (Egyptian like but the headdresses are part of their heads) come to worship you. You hypnotize rulers etc. and play games with the people, using them like toys. At first you help the city (do 7 wondrous things, resolving conflicts etc.), but eventually you're just an evil influence. There are other pyramids. You can intertwine your sensation beam with them for sex but its very shallow. All feeling is slightly numb & heavy except for pain which is very worrisome. As parts of the pyramid crumble, you hypnotize people to rebuild & fix it. You come into competition with another pyramid on the far side of the city & the 2 of you start a civil war hypnotizing the people against each other. Eventually you get the people to destroy the other pyramid and you know it is possible to die. A prophet comes who is immune to your hypnosis (blind) and he calls down the sky gods (giant man shaped spirits) who come down & divide you against yourself. The people cease to worship you and you decay & die & are buried by sand & eventually you're thrown into hell in a volcano. ------- End of Penalty Universe List ------- =====================================================