From pilot@hiddenplace.com Thu Dec 18 14:00:33 1997 Path: szdc!super.zippo.com!lotsanews.com!newsfeed.direct.ca!news-peer.sprintlink.net!news-sea-19.sprintlink.net!news-in-west.sprintlink.net!news.sprintlink.net!Sprint!206.117.249.5!news-wis-88.sprintlink.net!demon!mail2news.demon.co.uk!not-for-mail Newsgroups: alt.clearing.technology,alt.spiritual.enhancement From: pilot@hiddenplace.com (The Pilot) Subject: Super Scio <10 of 11> SELF CLEARING BOOK Organization: The Pilot's hidden place Lines: 1729 Date: 18 Dec 1997 14:00:33 Message-ID: Reply-To: pilot@hiddenplace.com Distribution: world NNTP-Posting-Host: 144.19.18.32 Xref: szdc alt.clearing.technology:30602 alt.spiritual.enhancement:831 -----BEGIN PGP SIGNED MESSAGE----- SELF CLEARING FILE #10 OF 11 --------------------------------------------- Copyright 1997 All commercial rights are reserved to the author, who currently wishes to remain anonymous and therefore is writing under the pen name of "The Pilot". Individuals may freely copy these files on the internet for their own use and they may be made available on any web server who does not charge for them and who does not alter their contents. --------------------------------------------- SELF CLEARING CHAPTER 42: OBJECTS AND INFINITY Now we are going to work a bit more with objects, introducing exotic concepts like infinite mockups and so forth. 42.1 MUST NOT TOUCH Go around the room and touch things, and as you touch each one, have the walls yell "Mustn't Touch" at you and you let go very fast. Then do the same thing mentally, spotting an object, reaching out and connecting to it, having the walls yell "mustn't touch" and letting go of it rapidly. Then repeat both of these steps (physically touching, then mentally touching), but when the walls yell "mustn't touch", you ignore it and continue to touch the object, letting go when you feel like it. 42.2 BLACKNESS Looking around with your eyes open, spot an object and alternately push a wave of blackness over it and pull it off a few times. Then spot another object and repeat until you feel good about this and in control. Next, do the same with your eyes closed. Next, pick a large city and imagine that you are looking down at it from above. Spot thinks that you like in the city until you have some perception of it. Then alternately cover the city with a huge cloud of blackness and pull the cloud off and dispel it. Run this until you feel in control of blackness and occlusion. Change to a different city occasionally. 42.3 COMPLEX MOCKUPS Mockup (visualize) a large and complex building or similar structure with lots of interesting features and details. Work on this for awhile, paying special attention to working over details. Do things like mocking up the color and texture of the walls, the panes of glass, the window and doorway design, the passageways and rooms inside, and so forth. Get it so that you really feel like you have something. Then discard it and mockup another one. Do at least 3 different ones. If you have any trouble discarding the mockup, copy it until you have enough that you feel good about throwing them away. Now do the same with a scene in the countryside, maybe a tree covered hillside or whatever you have affinity for. Again do it in great detail. Do this at least 3 times. 42.4 INFINITIES A simple infinity is actually easier to do than a complex mockup. Imagine a road, perhaps light gray in color, hanging in empty space. Get above it and look down its length in one direction. Imagine that it goes on forever, in other words, it is infinite in length. Turn around and extend it out to infinity in that direction as well. Now mockup a milepost or sign with a "0" on it on the side of the road. Move to a point one mile further down the road and mockup a milepost or sign with a "1" on it. Then go a mile further and put up one with a "2" on it. Notice that you could keep doing this forever because the road is supposed to be infinite. Now do a simple single mockup of mileposts or signs extending out to infinity, each numbered one higher than the next. The mileposts can be all identical. Go to milepost 100 and see it there. Then go to milepost 14,000 and see that it is there too. If you have any trouble with this, repeat the infinite postulate of mileposts and check again until you can get these things to be there. Shift back to milepost zero, face in the opposite direction, and run an infinite series of negative mileposts off in that direction, from "-1" out to infinity. This is, of course, nothing more than the number line in mathematics, postulated in visual form. Notice that it is a simple and easy postulate, much easier than working on the details of a complex building. Mock this up a few more times until you can do it easily and have no trouble discarding the mockups. 42.5 Grains of Sand Now mockup a grain of sand, look at it closely and get some detail as to the exact shape and surface. Mockup a dozen different individual grains of sand, with slightly different shapes and colors and textures. Now imagine thousands of copies of each one, all mixed together forming a plot of sand. Add a few shiny specs of things and interestingly colored pebbles for variety. Now stretch this plot of sand out to form a large beach, copying it as much as needed. Now extend the beach out to infinity in both directions. Check some places along the beach and assure yourself that it continues as far as you care to go along it. Repeat until you are comfortable with doing this. You can vary this by mocking up stretches of dirt or gravel or other similar things if you like. There is a bit more on infinities in chapter 5 of the Super Scio book. 42.6 Objects out to Infinity Now look around the room and pick an object that you like. Make a copy of it, overlapping but shifted over just slightly. Make another copy, just a tiny bit further over. Make a bunch of copies, each one a fraction further over, a bit like a fanned deck of playing cards. Now copy the object out to infinity. An infinite run of copies, each a tiny bit further over, making a sort of solid line that goes on forever. You can do this with a single postulate. Then discard the mockups. If you have any trouble doing this, run another set of copies out to infinity but vary the color slightly. Keep getting more and more runs in parallel until you can discard them easily. Pick another object and repeat. Do this until you can handle infinite copies easily. 42.7 Who's Mocking You Up This might be too difficult for a first pass, but see if you can get anything on it. Spot an object and ask it "Who is mocking you up". Ask this with as much intention as you would ask an important and serious question of a person, and get the intention into the object, don't just think it in your head. This is not done with the expectation that there is anybody in the object who will answer. It is only done this way to ensure that you hit the object with a strong questioning intention rather than simply sitting back and musing about it. Now you permeate the object and mock it up as answering you. In other words, you draw an answer back from the object. It is not that the object is talking to you, you are the one who is putting it all there, but you are doing it this way because you want to draw a real answer back from the object, so you supply the "theta" necessary to get an answer. Note that if something does start answering up like a real person (and you aren't just mocking it up for fun), then handle it as an entity with Nots techniques and get it out of the way. If you can draw an answer back, it will be an impression of old connections and postulates and lines running off into the distance. Acknowledge these. They will generally go back to old designers or manufacturers or previous owners or admirers. If you do this with something that somebody really wants, you will hit a strong and current reaction. In that case you just acknowledge this and leave it be. It might be somebody's favorite car or whatever. But if it is some old thing and the postulates are all old and unconscious and automatic on various people's parts, you might be able to get control by carefully and thoroughly acknowledging each one. For now, just spot objects and ask the question and see what you can learn. When you are comfortable doing this in the room, go outside and try it on objects that other people have more active connections to. Eventually, you might try to take this a bit further and see if you can get some control over some of the agreed upon mockups that compose reality. But that is best left for a second pass through the book. ================= SELF CLEARING CHAPTER 43: ADVANCED CONCEPTS 43.1 Courage and Beauty Courage was messed up very early in our history by convincing people how beautiful and glorious it was to be courageous and fight against overwhelming odds and loose. So one tends to postulate one's opponents as stronger when one is being courageous. The following process should clean this up. a) get the beauty of being courageous and losing b) get the beauty of another being courageous and losing c) get the beauty of being courageous and winning d) get the beauty of another being courageous and winning Run this at least to the point where you have no need to make an opponent stronger to show off how courageous you are. At basic, this underlies the tendency to mockup one's own opposition. 43.2 More on Courage Now mockup a feeling of strong and contemptuous courage that has no need of opponents or any desire to prove anything but simply is willing to face anything. If you have trouble with this, or there is any tendency to want to mock up opponents to prove anything, go back and run more of the first process given above. When you can get a strong and contemptuous courage, then use it in the following process: a) mockup clouds of strong and contemptuous courage and a willingness to face anything above large cities b) postulate a strong and contemptuous courage and a willingness to face anything into the inhabitants of large cities If it seems necessary, you can go back and run more of the first process given above. 43.3 Decay Pick an object in the room. Mockup a copy of it. Have the copy decay, rusting, collapsing, deteriorating, or whatever seems appropriate. Then have it break completely and become scrap or shattered fragments. Now run this in reverse, having the shattered fragments or whatever pull together and gradually heal and improve until the copy again matches the original. Do this decay and reverse decay on the object selected a number of times. Then pick another object and repeat. Do this until you can confront decay. Then mockup a thriving city. Imagine it decaying, falling apart and becoming a ghost town. Then reverse the process and get it back to being a thriving city again. Repeat. 43.4 Decay of bodies Now mockup a tree in its ideal state and have it decay and then reverse it and have it return to its ideal state, back and forth as above. Then do the same with a mockup of an animal. Do it with more lifeforms of various sorts until you begin to feel causative over this. Then mockup a young human body (not your own) and run it to old age and back again a number of times. Then mockup another different human body and do the same. Pay attention to the decay in various organs and exaggerate it. Continue until you have no flinch at decayed human bodies and feel some cause over this process. Now close your eyes and spot your own body. Visualize it aging to a decrepit old state and then reverse it making it younger. Go back to an early ideal age. Then age it again, working it back and forth. When you feel causative about this, do it some more paying attention to a specific organ or feature and concentrate on its aging and the reversal of it. End off with the mockup in an ideal young state and intend that into the GE machinery of the body (see the earlier chapter on bodies). Just do this as well as you can and see if anything happens over the next few weeks while you continue on with other processes. 43.5 The Past Think of an interesting object. Anything that you like. Visualize it in some detail. Now push a history behind it, where is came from, what its been through, etc. Discard it and then mock it up again, but this time push a different history behind it. Repeat. Then pick another object and do the same, mocking up various histories behind it. Continue until you can do this comfortably. 43.6 Experience Run these commands alternately: a) Mock yourself up with experience b) Mock yourself up without experience When this is comfortable, then do it again but mock yourself up with different experiences than the ones you actually had, again alternating it with mocking yourself up without experience. When you do this, vary the experience each time. 43.7 Impossibilities This is a Zen style drill to help you exteriorize from the current frame of reference. a) Think of something which is truly impossible by definition. Something like two plus two equaling five. b) Then, knowing that such a place could not exist, spot the place where this could be true anyway. 43.8 Stepping out of the struggle This does not produce the apathy of not caring. It produces the freedom of not having to fight for survival. a) Decide that you are willing to exist in the future b) Decide that you are willing to not exist in the future This can go to the point where the game and the struggle fall away. Once this happens, you will find that you are still here but no longer under pressure. Then notice which things you still enjoy or like better than others. See what remains with you when you no longer have to fight for survival. The freedom from struggling may not be stable. One tends to get drawn back into the game. But after this you will know which of your likes and desires are more basic and which are transient products of the current game and struggle. 43.9 Spotting Spots in Space This is an advanced variation on the processes in chapter one. Look around the room and spot precise points in the space of the room, in other words, points in mid air. When this feel good, begin spotting specific points outside of the room. This can be done with the eyes opened or closed, but is done mentally rather than by looking at the spots with the body's eyes. This can significantly improve one's exterior (bodiless) perceptions. ================= SELF CLEARING CHAPTER 44: ETHICS, MORALITY, AND THE DYNAMICS Morality consists of trying to do what is good or right by obeying the rules of society or a particular group or a particular code of behavior and conduct. Ethics, on the other hand, consists of attempting to do what is truly good or right in the absolute sense. These two often come into conflict. In the beginning, the being's ethical sense is very high. He desires to associate with other beings and he desires to operate in an optimum manner. But the being is inexperienced and the games and struggles are fun and gradually he looses sight of what is optimum. And eventually he decays to the point where he feels the need for some external moral code to help him behave in an optimum manner. This fails, but he blames the failure on other's immorality, and so he begins to impose his moral codes on others. This in turn leads to further conflict. Soon he is fighting to force others to be good and violating his own ethics every step of the way. And if he goes too far with this, he looses his feeling of community with other beings and thereafter seeks to enslave them. But people do not stay frozen at the bottom of this pattern. Luckily, it is always possible for us to start over. And so we shift between three different states of operation. a) Operating from a sense of ethics. In this case one is unrestrained in a relative sense. b) Operating from a ridged moral code. In this case one imposes heavy restraints on oneself and others. Here one often suffers from regrets and suffers as well from the side effects of having many withholds. c) Operating in negation of morality. In this case the surface appearance is of operating without restraints, but the unconscious restraints are greater because deep down one is in conflict with oneself. Here one has few regrets, and the withholds are present but unreal, however one suffers extensively from pulling in motivators for the overts that one has committed. Obviously, one is better off operating in an ethical manner. But that leaves one with the problem of judging what is optimum. And this raises the question of optimum by what standard? Let's begin by looking over some potential standards in this area. 44.1 The Dynamics of Survival Hubbard took the general urge to survive and divided it into 8 dynamics or sphere's of operation. This system of dynamics is used extensively in orthodox Scientology. Although it is limited by its emphasis on survival (we will be looking beyond it shortly), it is quite valuable in categorizing things and should be learned for that reason. This pattern has occasionally been used in processes in this book although no attention has been called to it. Note that there is no true question of survival for an immortal spirit that cannot die. But your participation in the current game at this time does depend on various things beginning with bodily survival. Note that these dynamics form a widening sphere with the higher ones encompassing the lower ones (in other words, if mankind is destroyed, then the body and family etc. are destroyed as well because they are part of mankind). These 8 dynamics are: Dynamic 1: Physical or bodily survival. This includes things like food, sleep, shelter, and the avoidance of illness and injury. If you only work with this system of 8 dynamics, you will also be tempted to put your own urges towards things such as aesthetics into this first dynamic, but that transcends physical survival and we will leave it for later. Dynamic 2: Survival through intimate relationships, sex, family, and children. Dynamic 3: Survival though groups Dynamic 4: Survival through society, race, and mankind. Note that orthodox Scientology does not usually mention society here, but the keynote of this dynamic is groups that you are born into and have to come to terms with rather than groups that you enter and leave by choice as in the 3rd dynamic. - From a science fiction perspective (the spirit having used other body types at various times), one would substitute the appropriate species of which one was a part in place of mankind. Dynamic 5: Survival through lifeforms. This includes plants and animals and of course includes mankind as well (and alien lifeforms too if they should show up). Dynamic 6: Survival through the physical universe Dynamic 7: Survival through thought, theta, or spirits. This is a bit of a catchall for non-physical things which affect survival. Factors involving thought or theta are better categorized from a higher perspective than survival and we will be looking at that later. Actions involving spirits are non-obvious in the current game but may be present and are certainly valid as a category because people think about these things. Dynamic 8: God or infinity or all of creation - From the lowest perspective, this includes all things involved in religion and worship. From higher perspectives, it would include contemplation of or operation as a part of a universal mind or an infinite life static or survival through infinite creation. But again, we are tempted to put things here which extend beyond simple survival. 44.2 A process on the dynamics Before we start examining this further, lets see if we can do a bit of processing in this area. These are simple repetitive processes. 44.2.1 a) How could your body aid your survival b) How could you aid your body's survival 44.2.2 a) How could your family or intimate partners aid your survival b) How could you aid your family or intimate partners' survival 44.2.3 Note that this would include jobs, clubs, informal groups, or formal organizations. a) How could groups that you are a part of aid your survival b) How could you aid the survival of groups that you are a part of 44.2.4 a) How could society aid your survival b) How could you aid society's survival 44.2.5 a) How could lifeforms aid your survival b) How could you aid lifeform's survival 44.2.6 a) How could the physical universe aid your survival b) How could you aid the physical universe's survival 44.2.7 a) How could spirits aid your survival b) How could you aid spirits' survival 44.2.8 a) How could god or an infinity of creation aid your survival b) How could you aid god or an infinity of creation's survival 44.3 The Greatest Good One of the common ethical standards is to operate for the greatest good for the greatest number. A Scientology reinterpretation of this is to work for the greatest good for the greatest number of dynamics. This is an improvement because it broadens one's perspective and helps one to sort out the potential effects that one might create by calling one's attention to various areas. But both of these have a potential liability in that they involve bean counting. There might be, let us say, ten people and so one can justify enslaving or sacrificing one of them for the sake of the others. This may get one into trouble and conflict with one's own sense of ethics. This is not to say that it is a bad standard. One would prefer to feed the many rather than the few. But if it is used as a stiff rule and used to justify one's harmful acts rather than considering it to be a useful guideline and consulting it along with other factors, one will surely do things that one later regrets. If anything that you have done came to mind, clear it up as a harmful act as discussed in the chapter on overts, motivators, and withholds. Now run the following process to improve your judgment in this area. Alternate the two commands. a) think of a situation where making a choice based on the greatest good for the greatest number would lead to an optimum action. b) think of a situation where making a choice based on the greatest good for the greatest number would lead to an undesirable action. 44.4 The Golden Rule Now we come to Christ's wise saying. Do unto others as you would have them do unto you. This is an excellent rule, but again it can fail due to unthinking and literal minded interpretations. If one likes fish, it is not that one should inflict it upon another who dislikes fish. Rather, it is to view the effect from their viewpoint instead of inflicting your own viewpoint upon them. But even an ideal interpretation only addresses one person's relationship to another and ignores the broader effects. Again, let's see if we can broaden one's judgment. a) think of a situation where making a choice based on the golden rule would lead to an optimum action. b) think of a situation where making a choice based on the golden rule would lead to an undesirable action. 44.5 Serving a Higher Purpose Now we come to a rule which has often been used to justify terrible deeds. And yet it has its sphere of operation. When one suffers from fear and weakness, the ideal of serving a higher purpose helps one put aside one's limitations and win success in the face of supposedly inevitable failure. So let us evaluate this one and see where it is best used. a) think of a situation where making a choice based on serving a higher purpose would lead to an optimum action. b) think of a situation where making a choice based on serving a higher purpose would lead to an undesirable action. 44.6 Infinite Creation My own personal belief is that at the highest levels we are evolving towards participating in a dance of infinite creation. If we are indeed the fragments or reflections of a godlike nothingness of infinite potential, then the goal would be to balance the nothingness with the projection of an infinity of creation, and to do this consciously rather than being trapped within the creations. This in turn suggests that there would be another range of dynamics, not oriented towards physical survival but instead oriented towards creation. Here I will only introduce a possible pattern of higher dynamics which would align with a spirit striving for an infinity of creation. This will be discussed more in a subsequent chapter. Dynamic 1 (9): Ethics Dynamic 2 (10): Aesthetics Dynamic 3 (11): Construction (building things) Dynamic 4 (12): Reason (mathematics, logic, etc.) Dynamic 5 (13): Variety (change) Dynamic 6 (14): Games Dynamic 7 (15): Understanding Dynamic 8 (16): Creation This to some degree forms a pattern which harmonics on the earlier set of survival dynamics. Ethics, as the contemplation of optimum action, for example, would harmonic on bodily survival, and aesthetics would harmonic on love and sexual activity and so on. There is more on this in the Super Scio book. Note that an infinity of creation would require an infinity of creators and therefore encompasses others as well as oneself. Although these are really oriented towards a richness of creation, they can be seen in terms of enhancing one's survival as a spirit. To get a view of this, fit each of the 8 points above into the following process: a) How could your ____ enhance the survival of others b) How could others ____ enhance your survival We will be covering a bit more on this system later, so you can skip this process for now if it seems to unreal. But you can run the judgment process on each of the above points when you are ready. Fill in the blanks with each of the 8 items listed above. a) think of a situation where making a choice based on increasing _____ would lead to an optimum action. b) think of a situation where making a choice based on increasing _____ would lead to an undesirable action. 44.7 Evaluating some basic ideas Now look back at the dozen points suggested in the introduction as being desirable attitudes and things to work towards. Although these are exceptionally good ideas, nothing works absolutely. So lets fit each of those into the judgment process and examine them. a) think of a situation where making a choice based on _____ would lead to an optimum action. b) think of a situation where making a choice based on _____ would lead to an undesirable action. 44.8 Mocking up your own standards Now see if you can think up some other useful standards for optimum behavior and operation. For each one which you like, fit it into the judgment process above and see where it leads. 44.9 Summary The end product of this should be the ability to think and judge freely, knowing many useful standards and being capable of evaluating situations for optimum action on a moment to moment basis in present time. ================= SELF CLEARING CHAPTER 45: AESTHETICS Aesthetics could be described as that which differentiates art from more mundane creations. Hubbard's working definition was "Art is the quality of communication". If we are indeed balancing nothingness with a richness of creation, then making the creations more interesting and desirable is of great importance. We might even define art as something which can sustain interest after repeated examination. As such, these would be things that one would continue to mockup by choice even after one had mastered the asisness of things and could vanish them at will. This is really a lifetime study and the boundaries seem to be unlimited. People just seem to keep going further in this area. 45.1 Spotting aesthetics Aesthetics are everywhere. Let's put aside the critic's judgment and the official labels. Go around and spot aesthetics, things which you find beautiful or fascinating, things which you would like to have around. There is aesthetics in music, there is aesthetics in objects, there is aesthetics in lifeforms, there is aesthetics in stories, it is all around us. It is not just the tear jerkers or the beautifully sad things, its also courage and triumph and the clean lines of a well designed car. Do this for at least a few days as you carry on in life and continue working through this book. Just notice aesthetics, at home, at work, on the street, on TV, or whatever. 45.2 Aesthetic Recall Here we are interested in things which you feel are aesthetic without regard to any external criteria. a) recall something aesthetic b) spot something about it that contributes to the aesthetic 45.3 Enforce and Inhibit Aesthetics have considerable power at a spiritual level. It is a major element in getting one's creations accepted or creating effects on people. And so people often become jealous, manipulative, or evaluative in this area. So let's confront some of the charge in this area. 45.3.1 a) recall enforcing an aesthetic on another b) recall another enforcing an aesthetic on you c) recall another enforcing an aesthetic on others d) recall enforcing an aesthetic on yourself 45.3.2 a) recall inhibiting an aesthetic for another b) recall another inhibiting an aesthetic for you c) recall another inhibiting an aesthetic for others d) recall inhibiting an aesthetic for yourself 45.3.3 Now let's balance this with some positive action a) recall another enjoying an aesthetic that you shared with them b) recall enjoying an aesthetic that another shared with you c) recall others enjoying an aesthetic that another shared with them d) recall enjoying an aesthetic that you discovered for yourself 45.4 Evaluation and Invalidation This is similar to enforce and inhibit, but instead of dealing with the aesthetic itself, it refers to the consideration of what is an aesthetic. 45.4.1 a) recall enforcing an evaluation of an aesthetic on another b) recall another enforcing an evaluation of an aesthetic on you c) recall another enforcing an evaluation of an aesthetic on others d) recall enforcing an evaluation of an aesthetic on yourself 45.4.2 a) recall invalidating an aesthetic for another b) recall another invalidating an aesthetic for you c) recall another invalidating an aesthetic for others d) recall invalidating an aesthetic for yourself 45.5 Encouragement Now lets work the positive side of this. a) recall encouraging another's creation of aesthetics b) recall another encouraging your creation of aesthetics c) recall another encouraging others creation of aesthetics d) recall encouraging yourself to create aesthetics 45.6 Overts Spot any time that you can where you might have created an aesthetic with intent to harm or which resulted in harm. Run out the victim's viewpoint as given in the chapter on overts, motivators, and withholds. 45.7 Sales Aesthetics are so desirable that they can be used as carrier waves, so to speak, for less desirable things. This is very common in sales. TV commercials often use an aesthetic to present an otherwise inferior or undesirable product. a) Spot a time when a desirable aesthetic was used to present something that was not desirable. b) Mock up the aesthetic part and the undesirable parts separately, one to the right and one to the left. c) Copy each one individually a number of times until you can have it or discard it. Do this until they seem really separate. Then do what you want with each part. Repeat until you find it easy to separate the aesthetic envelope from an unwanted product. 45.8 Mocking up aesthetics Pick an object in the room. Mockup a copy of it. Make the copy more and less aesthetic, alternately. 45.9 For the future At your convenience, study and work at aesthetics in whatever areas seem interesting to you. It is its own subject. You need to do more than just run processes. But processing can help in raising your confront and awareness and freeing up enough of your attention to allow you to create things easily. In general, your first step in any area of creation is simply to create things without worrying about the aesthetics or quality until the barriers to creating fall away. In other words, if you want to write, then start writing things without worry about the content, value, or quality, until you find it easy to sit down and write. After that is when you begin to work on trying to write something that somebody else would want to read. In other words, you start mocking up first, and then you add the aesthetics, rather than trying to do both on the first try. ================= SELF CLEARING CHAPTER 46: THE UPPER DYNAMICS These were mentioned in the chapter on Ethics. They are extremely important to your spiritual health as a being. Here is the list again. Dynamic 1 (9) : Ethics Dynamic 2 (10): Aesthetics Dynamic 3 (11): Construction (building things) Dynamic 4 (12): Reason (mathematics and so forth) Dynamic 5 (13): Variety (change) Dynamic 6 (14): Games Dynamic 7 (15): Understanding Dynamic 8 (16): Creation We have already done some work on ethics and aesthetics. This chapter is barely a beginning in these areas. They run very very far back in the course of our existence. As you become more advanced, you will find much more material on these things, both in the far past and in your current lifetime. 46.1 Some Positive Processing Let's begin by spotting some positive factors on each of these upper dynamics. Since we have already run some things on Ethics and Aesthetics, skip the processes on those if they feel like an overrun. 46.1.1 a) think of a desirable ethical concept b) think of an ethical concept that another would find desirable 46.1.2 a) think of a desirable aesthetic b) think of an aesthetic that another would find desirable 46.1.3 a) think of something that you would have fun building b) think of something that another would have fun building. 46.1.4 a) think of an interesting brain teaser or problem in logic that it would be fun to solve b) think of an interesting brain teaser or problem in logic that another would have fun solving 46.1.5 a) think of some interesting changes that would be fun b) think of some interesting changes that would be fun for another 46.1.6 a) think of some games that would be fun to play b) think of some games that another would have fun playing 46.1.7 a) think of something that it would be interesting to understand b) think of something that another would find it interesting to understand 46.1.8 a) think of something that it would be interesting to create b) think of something that another would find it interesting to create 46.2 The Negative Side Unfortunately, we have used these things against each other. Lower scale mechanisms of pain and control will not work on a godlike being. But these upper dynamics are native to somebody who is in a godlike state and they find the ethics and aesthetics and games and whatever to be of extremely great interest. And so they can be used as lures for entrapment. Being innocent, the being can be easily tricked. These dynamics are the desirable bait that was used in laying the traps. But let's not get one sided about this. It is not so much that you, in your innocence, were dastardly tricked and trapped. The truth of the matter is that you also worked very very hard to trick and trap others. It was a two way street or else you never would have been caught so thoroughly. We still do these things even now. Aesthetics are used to sell undesirable products, logic is used to talk people into undesirable things, and so forth. The area is so basic and runs so deep that only the barest edges may be accessible at this point. But we should at least take some of the sting off of these areas. If you can run these deeply (possibly on a second pass), then do so. If not, then just take them to a mild win. Even that should have profound effects. Because the area is very advanced, we are going to use a very loose question in the form of "spot the impulse to ..." and let anything come up that you can get your hands on. This could be spotting your postulates or intentions, this could be spotting actual incidents in the past, or it could simply be "getting the idea of" as a way to soften up the area and bring it into view. And we will use the general button of "control" rather than trapping or enslaving others because it is both more general and more basic. 46.2.1 Ethics a) spot the impulse to control or manipulate others through their sense of ethics b) spot the impulse of others to control or manipulate you through your sense of ethics 46.2.2 Aesthetics a) spot the impulse to control or manipulate others through their desire for beauty or aesthetics b) spot the impulse of others to control or manipulate you through your desire for beauty or aesthetics 46.2.3 Construction This could be building structures or even building an organization. It can often involve much work and group activity and is one of the reasons that a free being will join groups by choice. a) spot the impulse to control or manipulate others through their joy at constructive efforts b) spot the impulse of others to control or manipulate you through your joy at constructive efforts 46.2.4 Reason Logic can be used to entrap. One agrees with "A" and then with "B" and then is shown that "C" is a logical consequence even though one doesn't like it, and so one agrees to "C" as well and begins to be lead down the garden path. a) spot the impulse to control or manipulate others through their agreements with logical arguments b) spot the impulse of others to control or manipulate you through your agreements with logical arguments 46.2.5 Variety and Change The being likes variety and change. If you can convince someone that something else is just as good as what they have now, they will happily trade just for the fun of it in most cases. Unless, of course, they have grown cynical because we have played this as a con game so many times. a) spot the impulse to control or manipulate others through their desire for change and variety b) spot the impulse of others to control or manipulate you through your desire for change and variety 46.2.6 Games We put up with all sorts of misery just for the sake of having an interesting game. People can be tricked into limiting themselves just to make the game more interesting. a) spot the impulse to control or manipulate others through their desire to have an interesting game b) spot the impulse of others to control or manipulate you through your desire to have an interesting game 46.2.7 Understanding The being's desire to understand can also be used against him. The great game of victim is played by convincing somebody that they can't really understand how you feel unless they feel just as bad as you are pretending to feel. a) spot the impulse to control or manipulate others through their desire to understand b) spot the impulse of others to control or manipulate you through your desire to understand 46.2.8 Creation This one is embracive of all the others. The being loves creations and loves to create. He copies things and mocks them up just for the sake of having them. At a deep level, he is afraid that he will fall behind and not have enough richness and variety in his creations, and so he can be tricked into copying and creating and stepping into an unpleasant reality just because it is detailed and interesting and has games and aesthetics of whatever degraded sort. At the higher levels, you could think of these as universes or realities. But even in the human existence, we are often tricked into undesirable situations simply because they seemed interesting and enticing. a) spot the impulse to control or manipulate others through their desire to create or experience interesting realities b) spot the impulse of others to control or manipulate you through your desire to create or experience interesting realities 46.3 Positive Action Even though these upper dynamics have been used to entrap, the being will not truly abandon them. As we have discussed before, the surface attempt to make nothing of something does not release the deeper impulses. A being might negate against ethics or aesthetics, saying that all rules are meant to be broken or that all art is junk. And yet he will still have some code that he holds to and some kind of aesthetics that he still considers beautiful. He will not discard a gem just because it has become corroded. The only choice, therefore, is to polish it up. So now that we have looked over the negatives and how these dynamics have been used to entrap, lets get back on the positive side and take it a bit further. Run this for each of the 8 upper dynamics: Go to a crowded place and spot people and postulate into them an increase in ability in that area. For ethics, postulate that they will have a greater sense of true ethics (not morality). After this, go over each of the 8 areas again and think of things that you could do in the area and actually do some of them. It is all right if the things are trivial. Its all right if you only choose to do some things and not others in a particular area. But get some actual positive action going. ================= SELF CLEARING CHAPTER 47: POSTULATES The being's senior ability is to have things exist simply by postulating that they exist, or to have things happen simply by postulating that they are happening. This is almost like wishing things into existence. But it is external rather than internal. It is not hoping for something or desiring it very very strongly. It is the actual and active projection of thought so that it becomes manifest. To work it must be done without considerations or counter intentions and it requires responsibility for the indirect ramifications. It is very easy to make your postulates work with your own mockups. Visualize a door. The door is there in your "imagination". This is a postulate. Visualize the door opening. Because it is your door in your own mocked up space, it does open without problem. This is a postulate. Note that if you just sit there wishing that this door should open, you simply sit there wishing about the door, which remains closed. Instead, you wish to have the door open and then you have it open. It is the actual "having it open" which is the postulate. When you try to make a postulate stick in the "real" world, there is a bit more difficulty. There are other people, and all of us are holding reality synchronized together. There are many people postulating or holding things various ways even if they are no longer conscious of doing so. There are various ramifications and consequences and counter intentions. At this late stage, with the being so deeply enmeshed in material reality and with so many considerations and counter intentions buried out of sight, the being will rarely make a postulate stick in the real world. And yet when he does, it is unbelievably easy. A postulate is not done with force. When it happens, it happens effortlessly. These things are done in a total bypass of physical laws. The biggest thing that affects a being's postulates are his own considerations. So let's see if we can do some processing on this. 47.1 a) what postulate were you glad to make stick b) what postulate did you regret making stick 47.2 a) what postulate worked completely b) what postulate only worked partially c) what postulate didn't seem to work 47.3 a) mockup a way to keep your postulates from sticking b) mockup a way for you to keep another's postulates from sticking c) mockup a way for another to keep other's postulates from sticking d) mockup a way for another to keep their own postulates from sticking 47.4 Here is a set of processes that you can run on a specific postulate that you would like to make stick Pick some light and interesting and pleasant thing that is not too far out of the realm of possibility and which is not harmful to others. Try this with a few things just to see what considerations you can dig up and to see what happens. Do it as an experiment and don't be too disappointed if one doesn't stick. a) get the idea of (postulate) b) get the idea of (reverse of postulate) a) from where could you mockup (postulate) b) from where could you mockup (reverse of postulate) a) who would be willing to mockup (postulate) b) who would be unwilling to mockup (postulate) a) spot a reason for making (postulate) b) spot a reason for not making (postulate a) spot a desirable consequence of (postulate) b) spot an undesirable consequence of (postulate) a) mockup an acceptable history leading to (postulate) b) mockup an unacceptable history leading to (postulate) a) get the idea of making (postulate) stick b) get the idea of keeping (postulate) from sticking a) who would you have to be to make (postulate) stick b) who don't you have to be to make (postulate) stick a) what would you have to have to make (postulate) stick b) what don't you have to have to make (postulate) stick a) what would have to happen to make (postulate) stick b) what doesn't have to happen to make (postulate) stick a) what would you have to do to make (postulate) stick b) what wouldn't you have to do to make (postulate) stick a) spot people who could agree with (postulate) a) spot a time when you didn't want another to make (postulate) stick b) spot a time when you were willing to have another make (postulate) stick a) what agreement would prevent ___ from sticking b) how could that be adjusted 47.5 More information You can go around with a lighthearted attitude, just making postulates and seeing what happens. It doesn't work to struggle with or force these things. Either they stick or they don't. It usually messes them up to keep fooling with them after you have made them and it rarely helps to do so, so you just project the intentions and let it be. If something is important, you postulate it occasionally from different angles, never letting yourself become concerned about the ones which didn't stick. You can also spot what considerations you have in an area. And you can spot counter intentions which prevent the postulate from sticking. But this entire book could to some degree be thought of as the study of the considerations and counter intentions that are in one's way. And so the factor of accessibility comes into play. You probably can't reach the deepest considerations which prevent you from casually and consistently violating physical universe laws. And yet you might occasionally let a postulate slip through anyway. The easiest postulates to make stick are those which are made for the sake of others rather than yourself. Even the most selfish and cynical person will have deep (and possibly unreachable) considerations which block him from highly selfish postulates. For your own greatest benefit, postulate things for others which also bring you what you need as a deserved side effect. The way out is to some degree by holding hands rather than by each of us flailing about alone in the dark. 47.6 An Advanced Process This one might be better left until the second time through the book. You stop many of your own postulates by automatically mocking up a counter postulate. So let's try mocking up opposing postulates and then relaxing them. Pick some simple postulate such as reaching over and moving a pen or a pencil. First do this a few times, postulating moving the pen and moving it. Now postulate moving it and immediately change your mind and postulate not moving it, leaving it where it is. Now postulate both simultaneously, moving it and not moving it. Hold them for a moment and relax. As you hold the two postulates concurrently, you might feel a bit of mass or solidity which goes away when you relax the two thoughts. Practice this until you feel really good about being able to relax two postulates that you are holding in opposition. Then you might see if you can find some postulates that are currently (and perpetually) in suspension like this, spot what they are, and relax them. ================= SELF CLEARING CHAPTER 48: NEXT STEPS Even a shallow first pass through this book should have given you a firm base to stand on in your further pursuit of truth, enlightenment, and ability. At a minimum, you should now know enough to experiment with anything safely and should be capable of evaluating various metaphysical schools and practices with some degree of judgment. A thorough second pass through this book is highly recommended. Scraping one layer off of the darker regions of the subconscious exposes the next layer and makes it accessible. Most of the processes in this book will run down to bedrock, but you cannot take any one area all the way while the other areas are unhandled. It should eventually be possible to take things such as simple recall techniques or handling of problems all the way back to the early godlike time period when we first postulated our own downfall and entrapment. After this book has been run well and deeply (usually on a second pass), you will probably find that there are other areas which need to be looked at. There are quite a few advanced topics in the Super Scio book, and there are others being perused in the freezone, all of which may need to be addressed. Once you have gone much further, it may be appropriate to come back to this book yet again and see if you can take the processing even further. The road is long and I do not pretend to have all the answers. But the techniques given here have been useful to me even when entering areas that I was unfamiliar with. If you should someday find yourself on some dark and unknown shore, begin by running the techniques of chapter one in that area. The band of accessibility is of paramount importance. This determines what you can reach and what you can change. The E-meter only reads on what is in the accessible band, which is why you can't use it to gain cosmic answers. The same is true for everything from hypnosis to faith healing and psychic channeling or even the placebo effect noticed by doctors. It all works in the accessible band, because that is where the person can still change his own mind, and it all fails when it comes up against the more deeply buried areas. The indications are that the accessible band represents perhaps twenty percent at best. The keynote of the techniques used in this book are that they move things from the accessible band up into the clear region and therefore allow more that was in the deeper regions to come up into the accessible band. Once you have taken apart most of the twenty percent that is in reach, you will find that you can now reach things that you could not have conceived of before and you will find that you can cure more conditions that used to be unchanging facts of life. Before taking a second pass though this book, it will help to read chapter 4 of the super scio book which explains a bit more about processing, and also to read chapter 2 which lays out a bit of a cosmic history that might help in orienting your past life experiences. You might also want to read the appendix of this book even if you are not trained as a professional processor. You probably do know enough about Scientology by now to follow the discussion. You might also want to read some of Hubbard's books or listen to his lectures. The taped lectures of 1952 to 1954 are very in keeping with the spirit of this self clearing book. 48.1 Other Areas to Pursue To live life well, you need skills and abilities. To earn your daily bread, you need to produce something to exchange for it. The upper dynamics described in an earlier chapter are ideal areas to pursue. Develop talents. Follow aesthetic pursuits. Perform constructive activity. Work on these upper dynamics is rarely rewarded immediately. Sometimes it can take lifetimes to develop a major talent. But this is your power base as a free spirit. You will find that you will be much happier in your job and do better in life if you can just add in a tiny bit of these things into your daily activities. 48.2 Other things to learn Of course the general areas of philosophy and metaphysics are extremely useful, as is any study of work being done with the mind or spirit even including the more materialistic behavioral studies that are so popular in the field of psychology. It is especially beneficial if you learn how to process others. In helping others you will not only be doing a good deed but you will also be helping yourself and it will raise your awareness and understanding by a considerable margin. The realm of higher mathematics exercises concepts that are involved in the creation of universes. Abstract (non-vocal) music is an exercise in creating a small fixed universe that is outside of the human frame of reference. Computer programming exercises the ability to create an ordered series of postulates, and that (without the electronic hardware) is the skill used to create the more complex mental machinery. Advanced physics, especially in areas such as quantum mechanics, explore the mechanics of this universe at a level which you will need to understand eventually. Really anything which expands your skill or awareness or exercises your ability to create is rich ground for future growth. These are not things that you learn in a weekend. These are things that you might initially only dabble in or play around with a bit. But if you begin laying some foundations now, you'll be prepared to run with them when the time is right. Even if you think that you are too old or it is all too far beyond you, you can lay fertile soil for the next time around. 48.3 A final process Let's do one final process which is aimed at getting you a bit exterior to universes and the games therein. This one undercuts a lot of things and is especially nice to run. Visualize or mockup a scene. City or landscape or whatever you like. Add some detail to it. Get some mass into it, whether mountains or buildings or steam locomotives. Add some color and aesthetics. Then alternately, visualize yourself as being in the scene, and being exterior to the scene looking at it. Do this a number of times. Then mockup another scene and repeat. Continue until you feel good about entering and leaving scenes at will. Do at least 3 different scenes so that you don't fixate on one. 48.4 Conclusion Good luck and good wishes. As Jesus said, ye shall do greater things than I. We have each been the architects of our own entrapment. We only thought that we were trapping others. It is time that you set yourself free. Thou are god. Each and every one of us in his own way. 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